radeonsi: Set tiling mode index for depth/stencil buffers.

This commit is contained in:
Michel Dänzer 2012-04-19 09:36:51 +02:00 committed by Michel Dänzer
parent 14e9942841
commit 81c847f0f7

View file

@ -1606,12 +1606,13 @@ static void evergreen_cb(struct r600_context *rctx, struct r600_pipe_state *rsta
&rtex->resource, RADEON_USAGE_READWRITE);
}
static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rstate,
const struct pipe_framebuffer_state *state)
static void si_db(struct r600_context *rctx, struct r600_pipe_state *rstate,
const struct pipe_framebuffer_state *state)
{
struct r600_resource_texture *rtex;
struct r600_surface *surf;
unsigned level, first_layer, pitch, slice, format, array_mode;
unsigned level, first_layer, pitch, slice, format;
uint32_t db_z_info, stencil_info;
uint64_t offset;
if (state->zsbuf == NULL) {
@ -1624,10 +1625,6 @@ static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rsta
level = surf->base.u.tex.level;
rtex = (struct r600_resource_texture*)surf->base.texture;
/* XXX remove this once tiling is properly supported */
array_mode = 0;/*rtex->array_mode[level] ? rtex->array_mode[level] :
V_028C70_ARRAY_1D_TILED_THIN1;*/
first_layer = surf->base.u.tex.first_layer;
offset = r600_texture_get_offset(rtex, level, first_layer);
pitch = rtex->pitch_in_blocks[level] / 8 - 1;
@ -1643,6 +1640,24 @@ static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rsta
offset, &rtex->resource, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW, 0x00000000, NULL, 0);
db_z_info = S_028040_FORMAT(format);
stencil_info = S_028044_FORMAT(rtex->stencil != 0);
switch (format) {
case V_028040_Z_16:
db_z_info |= S_028040_TILE_MODE_INDEX(5);
stencil_info |= S_028044_TILE_MODE_INDEX(5);
break;
case V_028040_Z_24:
case V_028040_Z_32_FLOAT:
db_z_info |= S_028040_TILE_MODE_INDEX(6);
stencil_info |= S_028044_TILE_MODE_INDEX(6);
break;
default:
db_z_info |= S_028040_TILE_MODE_INDEX(7);
stencil_info |= S_028044_TILE_MODE_INDEX(7);
}
if (rtex->stencil) {
uint64_t stencil_offset =
r600_texture_get_offset(rtex->stencil, level, first_layer);
@ -1655,22 +1670,25 @@ static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rsta
r600_pipe_state_add_reg(rstate, R_028054_DB_STENCIL_WRITE_BASE,
stencil_offset, &rtex->stencil->resource, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028044_DB_STENCIL_INFO,
1, NULL, 0);
stencil_info, NULL, 0);
} else {
r600_pipe_state_add_reg(rstate, R_028044_DB_STENCIL_INFO,
0, NULL, 0);
}
r600_pipe_state_add_reg(rstate, R_02803C_DB_DEPTH_INFO, 0x1, NULL, 0);
r600_pipe_state_add_reg(rstate, R_028040_DB_Z_INFO,
/*S_028040_ARRAY_MODE(array_mode) |*/ S_028040_FORMAT(format),
NULL, 0);
r600_pipe_state_add_reg(rstate, R_028058_DB_DEPTH_SIZE,
S_028058_PITCH_TILE_MAX(pitch),
NULL, 0);
r600_pipe_state_add_reg(rstate, R_02805C_DB_DEPTH_SLICE,
S_02805C_SLICE_TILE_MAX(slice),
NULL, 0);
if (format != ~0U) {
r600_pipe_state_add_reg(rstate, R_02803C_DB_DEPTH_INFO, 0x1, NULL, 0);
r600_pipe_state_add_reg(rstate, R_028040_DB_Z_INFO, db_z_info, NULL, 0);
r600_pipe_state_add_reg(rstate, R_028058_DB_DEPTH_SIZE,
S_028058_PITCH_TILE_MAX(pitch),
NULL, 0);
r600_pipe_state_add_reg(rstate, R_02805C_DB_DEPTH_SLICE,
S_02805C_SLICE_TILE_MAX(slice),
NULL, 0);
} else {
r600_pipe_state_add_reg(rstate, R_028040_DB_Z_INFO, 0, NULL, 0);
}
}
static void evergreen_set_framebuffer_state(struct pipe_context *ctx,
@ -1697,7 +1715,7 @@ static void evergreen_set_framebuffer_state(struct pipe_context *ctx,
for (int i = 0; i < state->nr_cbufs; i++) {
evergreen_cb(rctx, rstate, state, i);
}
evergreen_db(rctx, rstate, state);
si_db(rctx, rstate, state);
shader_mask = 0;
for (int i = 0; i < state->nr_cbufs; i++) {