nv50,nvc0: re-bind old compute state after reading MP perf counters

This might be useful to avoid breaking the current compute state when
monitoring MP perf counters because we use a compute kernel to read out
those counters. This has been initially suggested by Ilia Mirkin.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Samuel Pitoiset 2016-05-02 22:25:59 +02:00
parent dcf8c4425a
commit 819836d240
2 changed files with 4 additions and 0 deletions

View file

@ -218,6 +218,7 @@ nv50_hw_sm_end_query(struct nv50_context *nv50, struct nv50_hw_query *hq)
struct pipe_context *pipe = &nv50->base.pipe;
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_hw_sm_query *hsq = nv50_hw_sm_query(hq);
struct nv50_program *old = nv50->compprog;
struct pipe_grid_info info = {};
uint32_t mask;
uint32_t input[3];
@ -271,6 +272,7 @@ nv50_hw_sm_end_query(struct nv50_context *nv50, struct nv50_hw_query *hq)
info.pc = 0;
info.input = input;
pipe->launch_grid(pipe, &info);
pipe->bind_compute_state(pipe, old);
nouveau_bufctx_reset(nv50->bufctx_cp, NV50_BIND_CP_QUERY);

View file

@ -1581,6 +1581,7 @@ nvc0_hw_sm_end_query(struct nvc0_context *nvc0, struct nvc0_hw_query *hq)
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
const bool is_nve4 = screen->base.class_3d >= NVE4_3D_CLASS;
struct nvc0_hw_sm_query *hsq = nvc0_hw_sm_query(hq);
struct nvc0_program *old = nvc0->compprog;
struct pipe_grid_info info = {};
uint32_t mask;
uint32_t input[3];
@ -1628,6 +1629,7 @@ nvc0_hw_sm_end_query(struct nvc0_context *nvc0, struct nvc0_hw_query *hq)
info.pc = 0;
info.input = input;
pipe->launch_grid(pipe, &info);
pipe->bind_compute_state(pipe, old);
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_QUERY);