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r600: Fix size calculation for 24 bit depth
size was being calculated based on 3 bytes per pixel with 24 bit depth instead of 4 bytes. This caused corruption in the bottom 25% of objects. This finishes fixing the menu/text corruption in compiz/kde4. Signed-off-by: Robert Noland <rnoland@2hip.net>
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3594b53c01
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8123180ea6
1 changed files with 6 additions and 2 deletions
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@ -723,7 +723,7 @@ void r600SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
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radeonTexObjPtr t = radeon_tex_obj(tObj);
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int firstlevel = t->mt ? t->mt->firstLevel : 0;
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const struct gl_texture_image *firstImage;
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uint32_t pitch_val, size, row_align;
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uint32_t pitch_val, size, row_align, bpp;
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if (!tObj)
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return;
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@ -733,9 +733,13 @@ void r600SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
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if (!offset)
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return;
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bpp = depth / 8;
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if (bpp == 3)
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bpp = 4;
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firstImage = t->base.Image[0][firstlevel];
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row_align = rmesa->radeon.texture_row_align - 1;
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size = ((firstImage->Width * (depth / 8) + row_align) & ~row_align) * firstImage->Height;
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size = ((firstImage->Width * bpp + row_align) & ~row_align) * firstImage->Height;
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if (t->bo) {
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radeon_bo_unref(t->bo);
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t->bo = NULL;
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