vc4: Claim the GL 2.1 minimum for 3D textures.

We don't actually do them (or even fake them) currently, but it does get
us a bunch of unrelated glean glsl1 tests passing, which previously would
error out due to glean assuming the minimums on a 3D texture that 2 of the
subtests use.
This commit is contained in:
Eric Anholt 2014-08-12 10:06:48 -07:00
parent e1ce610899
commit 8106722bbc

View file

@ -176,7 +176,8 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return VC4_MAX_MIP_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 1;
/* Note: Not supported in hardware, just faking it. */
return 5;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 0;