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radv: fix another regression since shadow fixes.
This fixes: dEQP-VK.glsl.texture_gather.basic.2d.depth32f.* Cc: "13.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -3660,7 +3660,7 @@ static void visit_tex(struct nir_to_llvm_context *ctx, nir_tex_instr *instr)
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if (instr->op == nir_texop_query_levels)
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result = LLVMBuildExtractElement(ctx->builder, result, LLVMConstInt(ctx->i32, 3, false), "");
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else if (instr->is_shadow && instr->op != nir_texop_txs && instr->op != nir_texop_lod)
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else if (instr->is_shadow && instr->op != nir_texop_txs && instr->op != nir_texop_lod && instr->op != nir_texop_tg4)
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result = LLVMBuildExtractElement(ctx->builder, result, ctx->i32zero, "");
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else if (instr->op == nir_texop_txs &&
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instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
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