radv: fix another regression since shadow fixes.

This fixes:
dEQP-VK.glsl.texture_gather.basic.2d.depth32f.*

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2016-12-05 10:13:49 +10:00
parent 66e7effc85
commit 8033f78f94

View file

@ -3660,7 +3660,7 @@ static void visit_tex(struct nir_to_llvm_context *ctx, nir_tex_instr *instr)
if (instr->op == nir_texop_query_levels)
result = LLVMBuildExtractElement(ctx->builder, result, LLVMConstInt(ctx->i32, 3, false), "");
else if (instr->is_shadow && instr->op != nir_texop_txs && instr->op != nir_texop_lod)
else if (instr->is_shadow && instr->op != nir_texop_txs && instr->op != nir_texop_lod && instr->op != nir_texop_tg4)
result = LLVMBuildExtractElement(ctx->builder, result, ctx->i32zero, "");
else if (instr->op == nir_texop_txs &&
instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&