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Long obsolete.
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Performance issues with EXT_point_parameters & quake2
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Using glPolygonMode() where the front and back modes aren't the
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same causes poor performance on 3Dfx.
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Broken drivers: some of the Mesa device drivers (such as BeOS, D3D,
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etc) haven't been updated for Mesa 3.3's device driver changes.
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glDrawRangeElements() should use vertex array locking to improve performance
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but trying to do so causes a rendering error. Reported by Scott McMillan.
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Fixed by disabling locking in glDrawRangeElements (varray.c) but that's
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really just hiding a bug in array locking.
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