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radeonsi/sqtt: fix shader stage values
shader_stages_mask and others expect MESA_SHADER_* based values, not PIPE_SHADER_*... Without this the fragment shader wouldn't appear in the "Pipelines" pane of RGP. Fixes:c276bde34a("radeonsi/sqtt: export shader code to RGP") Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13696> (cherry picked from commit3de072aaec)
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parent
49a49fd20c
commit
7fd2714ddb
2 changed files with 16 additions and 15 deletions
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@ -949,7 +949,7 @@
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"description": "radeonsi/sqtt: fix shader stage values",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "c276bde34ae3c1ba823873d29774165664cdf129"
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},
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@ -31,6 +31,7 @@
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#include "ac_rgp.h"
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#include "ac_sqtt.h"
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#include "util/u_memory.h"
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#include "tgsi/tgsi_from_mesa.h"
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static void
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si_emit_spi_config_cntl(struct si_context* sctx,
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@ -959,7 +960,6 @@ si_sqtt_pipe_to_rgp_shader_stage(struct si_shader_key* key, enum pipe_shader_typ
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}
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}
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static bool
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si_sqtt_add_code_object(struct si_context* sctx,
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uint64_t pipeline_hash,
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@ -1004,20 +1004,21 @@ si_sqtt_add_code_object(struct si_context* sctx,
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memcpy(code, shader->binary.uploaded_code, shader->binary.uploaded_code_size);
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uint64_t va = shader->bo->gpu_address;
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record->shader_data[i].hash[0] = _mesa_hash_data(code, shader->binary.uploaded_code_size);
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record->shader_data[i].hash[1] = record->shader_data[i].hash[0];
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record->shader_data[i].code_size = shader->binary.uploaded_code_size;
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record->shader_data[i].code = code;
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record->shader_data[i].vgpr_count = shader->config.num_vgprs;
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record->shader_data[i].sgpr_count = shader->config.num_sgprs;
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record->shader_data[i].base_address = va & 0xffffffffffff;
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record->shader_data[i].elf_symbol_offset = 0;
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record->shader_data[i].hw_stage = hw_stage;
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record->shader_data[i].is_combined = false;
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record->shader_data[i].scratch_memory_size = shader->config.scratch_bytes_per_wave;
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record->shader_data[i].wavefront_size = si_get_shader_wave_size(shader);
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unsigned gl_shader_stage = tgsi_processor_to_shader_stage(i);
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record->shader_data[gl_shader_stage].hash[0] = _mesa_hash_data(code, shader->binary.uploaded_code_size);
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record->shader_data[gl_shader_stage].hash[1] = record->shader_data[gl_shader_stage].hash[0];
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record->shader_data[gl_shader_stage].code_size = shader->binary.uploaded_code_size;
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record->shader_data[gl_shader_stage].code = code;
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record->shader_data[gl_shader_stage].vgpr_count = shader->config.num_vgprs;
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record->shader_data[gl_shader_stage].sgpr_count = shader->config.num_sgprs;
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record->shader_data[gl_shader_stage].base_address = va & 0xffffffffffff;
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record->shader_data[gl_shader_stage].elf_symbol_offset = 0;
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record->shader_data[gl_shader_stage].hw_stage = hw_stage;
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record->shader_data[gl_shader_stage].is_combined = false;
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record->shader_data[gl_shader_stage].scratch_memory_size = shader->config.scratch_bytes_per_wave;
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record->shader_data[gl_shader_stage].wavefront_size = si_get_shader_wave_size(shader);
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record->shader_stages_mask |= (1 << i);
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record->shader_stages_mask |= 1 << gl_shader_stage;
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record->num_shaders_combined++;
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}
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