swrast: remove unneeded & operators in _swrast_choose_texture_sample_func()

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2015-07-21 18:44:07 -06:00
parent 300926def0
commit 7fccebf980

View file

@ -3713,7 +3713,7 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx,
const struct gl_sampler_object *sampler)
{
if (!t || !_mesa_is_texture_complete(t, sampler)) {
return &null_sample_func;
return null_sample_func;
}
else {
const GLboolean needLambda =
@ -3722,32 +3722,32 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx,
switch (t->Target) {
case GL_TEXTURE_1D:
if (is_depth_texture(t)) {
return &sample_depth_texture;
return sample_depth_texture;
}
else if (needLambda) {
return &sample_lambda_1d;
return sample_lambda_1d;
}
else if (sampler->MinFilter == GL_LINEAR) {
return &sample_linear_1d;
return sample_linear_1d;
}
else {
assert(sampler->MinFilter == GL_NEAREST);
return &sample_nearest_1d;
return sample_nearest_1d;
}
case GL_TEXTURE_2D:
if (is_depth_texture(t)) {
return &sample_depth_texture;
return sample_depth_texture;
}
else if (needLambda) {
/* Anisotropic filtering extension. Activated only if mipmaps are used */
if (sampler->MaxAnisotropy > 1.0 &&
sampler->MinFilter == GL_LINEAR_MIPMAP_LINEAR) {
return &sample_lambda_2d_aniso;
return sample_lambda_2d_aniso;
}
return &sample_lambda_2d;
return sample_lambda_2d;
}
else if (sampler->MinFilter == GL_LINEAR) {
return &sample_linear_2d;
return sample_linear_2d;
}
else {
/* check for a few optimized cases */
@ -3772,72 +3772,72 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx,
}
case GL_TEXTURE_3D:
if (needLambda) {
return &sample_lambda_3d;
return sample_lambda_3d;
}
else if (sampler->MinFilter == GL_LINEAR) {
return &sample_linear_3d;
return sample_linear_3d;
}
else {
assert(sampler->MinFilter == GL_NEAREST);
return &sample_nearest_3d;
return sample_nearest_3d;
}
case GL_TEXTURE_CUBE_MAP:
if (needLambda) {
return &sample_lambda_cube;
return sample_lambda_cube;
}
else if (sampler->MinFilter == GL_LINEAR) {
return &sample_linear_cube;
return sample_linear_cube;
}
else {
assert(sampler->MinFilter == GL_NEAREST);
return &sample_nearest_cube;
return sample_nearest_cube;
}
case GL_TEXTURE_RECTANGLE_NV:
if (is_depth_texture(t)) {
return &sample_depth_texture;
return sample_depth_texture;
}
else if (needLambda) {
return &sample_lambda_rect;
return sample_lambda_rect;
}
else if (sampler->MinFilter == GL_LINEAR) {
return &sample_linear_rect;
return sample_linear_rect;
}
else {
assert(sampler->MinFilter == GL_NEAREST);
return &sample_nearest_rect;
return sample_nearest_rect;
}
case GL_TEXTURE_1D_ARRAY_EXT:
if (is_depth_texture(t)) {
return &sample_depth_texture;
return sample_depth_texture;
}
else if (needLambda) {
return &sample_lambda_1d_array;
return sample_lambda_1d_array;
}
else if (sampler->MinFilter == GL_LINEAR) {
return &sample_linear_1d_array;
return sample_linear_1d_array;
}
else {
assert(sampler->MinFilter == GL_NEAREST);
return &sample_nearest_1d_array;
return sample_nearest_1d_array;
}
case GL_TEXTURE_2D_ARRAY_EXT:
if (is_depth_texture(t)) {
return &sample_depth_texture;
return sample_depth_texture;
}
else if (needLambda) {
return &sample_lambda_2d_array;
return sample_lambda_2d_array;
}
else if (sampler->MinFilter == GL_LINEAR) {
return &sample_linear_2d_array;
return sample_linear_2d_array;
}
else {
assert(sampler->MinFilter == GL_NEAREST);
return &sample_nearest_2d_array;
return sample_nearest_2d_array;
}
default:
_mesa_problem(ctx,
"invalid target in _swrast_choose_texture_sample_func");
return &null_sample_func;
return null_sample_func;
}
}
}