mesa: Use appropriate call convention in VertexAttribI*v.

We were using typecasts because the functions pointers are polymorphic
in the second argument type, which.

Surprisingly the wrong calling convention didn't cause crashes on Windows,
but it was causing certain registers to be trashed in MSVC optimized
builds, when processing callists in the ClearView RC Flight Simulator.
This commit is contained in:
José Fonseca 2011-03-25 15:41:43 +00:00
parent 5858abec6e
commit 7fbe020bbc

File diff suppressed because it is too large Load diff