mesa: get rid of gl_texture_object::_BorderChan

This commit is contained in:
Brian Paul 2009-03-11 19:09:19 -06:00
parent 79c55e55f8
commit 7fbae9f41d
2 changed files with 0 additions and 5 deletions

View file

@ -1296,7 +1296,6 @@ struct gl_texture_object
GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
GLfloat Priority; /**< in [0,1] */
GLfloat BorderColor[4]; /**< unclamped */
GLchan _BorderChan[4]; /**< clamped, as GLchan */
GLenum WrapS; /**< S-axis texture image wrap mode */
GLenum WrapT; /**< T-axis texture image wrap mode */
GLenum WrapR; /**< R-axis texture image wrap mode */

View file

@ -483,10 +483,6 @@ set_tex_parameterf(GLcontext *ctx,
texObj->BorderColor[GCOMP] = params[1];
texObj->BorderColor[BCOMP] = params[2];
texObj->BorderColor[ACOMP] = params[3];
UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[RCOMP], params[0]);
UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[GCOMP], params[1]);
UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[BCOMP], params[2]);
UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[ACOMP], params[3]);
return;
default: