iris: more depth stuffs...

still missing stencil
This commit is contained in:
Kenneth Graunke 2018-05-08 23:52:07 -07:00
parent 02890c75b5
commit 7fb7704b2e
2 changed files with 77 additions and 12 deletions

View file

@ -85,6 +85,7 @@ struct blorp_params;
#define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
#define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
#define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
#define IRIS_DIRTY_DEPTH_BUFFER (1ull << 40)
enum brw_param_domain {
BRW_PARAM_DOMAIN_BUILTIN = 0,
@ -270,6 +271,7 @@ struct iris_context {
struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
struct pipe_stencil_ref stencil_ref;
struct pipe_framebuffer_state framebuffer;
struct iris_depth_buffer_state *cso_depthbuffer;
struct pipe_resource *sampler_table_resource[MESA_SHADER_STAGES];
uint32_t sampler_table_offset[MESA_SHADER_STAGES];

View file

@ -1250,11 +1250,12 @@ iris_set_viewport_states(struct pipe_context *ctx,
ice->state.dirty |= IRIS_DIRTY_SF_CL_VIEWPORT;
}
struct iris_depth_state
struct iris_depth_buffer_state
{
uint32_t depth_buffer[GENX(3DSTATE_DEPTH_BUFFER_length)];
uint32_t hier_depth_buffer[GENX(3DSTATE_HIER_DEPTH_BUFFER_length)];
uint32_t stencil_buffer[GENX(3DSTATE_STENCIL_BUFFER_length)];
uint32_t packets[GENX(3DSTATE_DEPTH_BUFFER_length) +
GENX(3DSTATE_STENCIL_BUFFER_length) +
GENX(3DSTATE_HIER_DEPTH_BUFFER_length) +
GENX(3DSTATE_CLEAR_PARAMS_length)];
};
static void
@ -1262,6 +1263,8 @@ iris_set_framebuffer_state(struct pipe_context *ctx,
const struct pipe_framebuffer_state *state)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
struct isl_device *isl_dev = &screen->isl_dev;
struct pipe_framebuffer_state *cso = &ice->state.framebuffer;
if (cso->samples != state->samples) {
@ -1287,11 +1290,63 @@ iris_set_framebuffer_state(struct pipe_context *ctx,
pipe_surface_reference(&cso->zsbuf, state->zsbuf);
//struct isl_depth_stencil_hiz_emit_info info = {
//.mocs = MOCS_WB,
//};
struct iris_depth_buffer_state *cso_z =
malloc(sizeof(struct iris_depth_buffer_state));
// XXX: depth buffers
struct isl_view view = {
/* Some nice defaults */
.base_level = 0,
.levels = 1,
.base_array_layer = 0,
.array_len = 1,
.swizzle = ISL_SWIZZLE_IDENTITY,
};
struct isl_depth_stencil_hiz_emit_info info = {
.view = &view,
.mocs = MOCS_WB,
};
struct iris_resource *zres =
(void *) (cso->zsbuf ? cso->zsbuf->texture : NULL);
if (zres) {
view.usage |= ISL_SURF_USAGE_DEPTH_BIT;
info.depth_surf = &zres->surf;
info.depth_address = zres->bo->gtt_offset;
view.format = zres->surf.format;
view.base_level = cso->zsbuf->u.tex.level;
view.base_array_layer = cso->zsbuf->u.tex.first_layer;
view.array_len =
cso->zsbuf->u.tex.last_layer - cso->zsbuf->u.tex.first_layer + 1;
info.hiz_usage = ISL_AUX_USAGE_NONE;
}
#if 0
if (stencil_mt) {
view.usage |= ISL_SURF_USAGE_STENCIL_BIT;
info.stencil_surf = &stencil_mt->surf;
if (!depth_mt) {
view.base_level = stencil_irb->mt_level - stencil_irb->mt->first_level;
view.base_array_layer = stencil_irb->mt_layer;
view.array_len = MAX2(stencil_irb->layer_count, 1);
view.format = stencil_mt->surf.format;
}
uint32_t stencil_offset = 0;
info.stencil_address = stencil_mt->bo->gtt_offset + stencil_mt->offset;
}
#endif
isl_emit_depth_stencil_hiz_s(isl_dev, cso_z->packets, &info);
ice->state.cso_depthbuffer = cso_z;
ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
}
static void
@ -2353,10 +2408,18 @@ iris_upload_render_state(struct iris_context *ice,
}
}
// XXX: 3DSTATE_DEPTH_BUFFER
// XXX: 3DSTATE_HIER_DEPTH_BUFFER
// XXX: 3DSTATE_STENCIL_BUFFER
// XXX: 3DSTATE_CLEAR_PARAMS
if (dirty & IRIS_DIRTY_DEPTH_BUFFER) {
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
struct iris_depth_buffer_state *cso_z = ice->state.cso_depthbuffer;
iris_batch_emit(batch, cso_z->packets, sizeof(cso_z->packets));
if (cso_fb->zsbuf) {
struct iris_resource *zres = (void *) cso_fb->zsbuf->texture;
// XXX: depth might not be writable...
iris_use_pinned_bo(batch, zres->bo, true);
}
}
if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) {
iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {