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mesa: Flag _NEW_VARYING_VP_INPUTS when TexEnv programs are active.
The idea here is to not flag _NEW_VARYING_VP_INPUTS when shaders (either
GLSL or ARB vp/fp) are in use. If either TNL or TexEnv programs are
active, at least one stage is using fixed function.
On Pineview, fixes 20 Piglit, 60 oglconforms, and 7 ES 1.1 conformance
tests, as well as missing textures in Xonotic. These were all
regressions since commit fb4a34e60e.
NOTE: This is a candidate for the 9.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49127
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54807
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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1 changed files with 2 additions and 1 deletions
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@ -627,7 +627,8 @@ _mesa_set_varying_vp_inputs( struct gl_context *ctx,
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*
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* It's okay to check the VP pointer here, because this is called after
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* _mesa_update_state in the vbo module. */
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if (ctx->VertexProgram._TnlProgram) {
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if (ctx->VertexProgram._TnlProgram ||
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ctx->FragmentProgram._TexEnvProgram) {
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ctx->NewState |= _NEW_VARYING_VP_INPUTS;
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}
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/*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
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