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radeonsi: remove always-set SI_SAVE_FRAGMENT_STATE
Reviewed-by: Pierre-Eric Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40634>
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2dc65308f8
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3 changed files with 21 additions and 27 deletions
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@ -14,12 +14,9 @@
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enum
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{
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SI_COPY =
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SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
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SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE,
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SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
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SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_DISABLE_RENDER_COND,
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SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES,
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SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_DISABLE_RENDER_COND,
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};
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void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
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@ -38,23 +35,21 @@ void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
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util_blitter_save_viewport(sctx->blitter, &sctx->viewports.states[0]);
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util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
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if (op & SI_SAVE_FRAGMENT_STATE) {
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struct pipe_constant_buffer fs_cb = {};
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si_get_pipe_constant_buffer(sctx, MESA_SHADER_FRAGMENT, 0, &fs_cb);
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struct pipe_constant_buffer fs_cb = {};
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si_get_pipe_constant_buffer(sctx, MESA_SHADER_FRAGMENT, 0, &fs_cb);
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if (op & SI_SAVE_FRAGMENT_CONSTANT)
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util_blitter_save_fragment_constant_buffer_slot(sctx->blitter, &fs_cb);
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if (op & SI_SAVE_FRAGMENT_CONSTANT)
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util_blitter_save_fragment_constant_buffer_slot(sctx->blitter, &fs_cb);
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pipe_resource_reference(&fs_cb.buffer, NULL);
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util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
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util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
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util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
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util_blitter_save_fragment_shader(sctx->blitter, sctx->shader.ps.cso);
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util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask, sctx->ps_iter_samples);
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util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
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util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
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sctx->num_window_rectangles, sctx->window_rectangles);
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}
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pipe_resource_reference(&fs_cb.buffer, NULL);
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util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
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util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
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util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
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util_blitter_save_fragment_shader(sctx->blitter, sctx->shader.ps.cso);
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util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask, sctx->ps_iter_samples);
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util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
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util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
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sctx->num_window_rectangles, sctx->window_rectangles);
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if (op & SI_SAVE_FRAMEBUFFER)
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util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
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@ -12,9 +12,9 @@
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#include "ac_formats.h"
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enum {
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SI_CLEAR = SI_SAVE_FRAGMENT_STATE | SI_SAVE_FRAGMENT_CONSTANT,
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SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_SAVE_FRAGMENT_CONSTANT,
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SI_DEPTH_STENCIL = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
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SI_CLEAR = SI_SAVE_FRAGMENT_CONSTANT,
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SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_CONSTANT,
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SI_DEPTH_STENCIL = SI_SAVE_FRAMEBUFFER,
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};
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void si_init_buffer_clear(struct si_clear_info *info,
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@ -1383,9 +1383,8 @@ enum si_blitter_op /* bitmask */
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{
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SI_SAVE_TEXTURES = 1,
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SI_SAVE_FRAMEBUFFER = 2,
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SI_SAVE_FRAGMENT_STATE = 4,
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SI_SAVE_FRAGMENT_CONSTANT = 8,
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SI_DISABLE_RENDER_COND = 16,
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SI_SAVE_FRAGMENT_CONSTANT = 4,
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SI_DISABLE_RENDER_COND = 8,
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};
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void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
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