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mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8ba7ad8abc)
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1 changed files with 12 additions and 0 deletions
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@ -2452,6 +2452,18 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
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return;
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}
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/* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
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* spec says:
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*
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* "An INVALID_VALUE error is generated if texture is non-zero
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* and layer is negative."
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*/
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if (zoffset < 0) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glFramebufferTexture%s(layer %u < 0)", caller, zoffset);
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return;
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}
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if (texObj->Target == GL_TEXTURE_3D) {
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const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
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if (zoffset >= maxSize) {
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