simplify the read_depth_stencil_pixels() function

This commit is contained in:
Brian Paul 2005-10-01 16:04:09 +00:00
parent 9758ef9e7b
commit 7f78c93015

View file

@ -415,8 +415,10 @@ read_depth_stencil_pixels(GLcontext *ctx,
GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
const GLboolean scaleOrBias =
ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLboolean stencilTransfer = ctx->Pixel.IndexShift
|| ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag;
struct gl_renderbuffer *depthRb, *stencilRb;
GLint i;
@ -427,47 +429,32 @@ read_depth_stencil_pixels(GLcontext *ctx,
ASSERT(stencilRb);
for (i = 0; i < height; i++) {
GLuint zVals[MAX_WIDTH]; /* 24-bit values! */
GLstencil stencilVals[MAX_WIDTH];
GLint j;
GLuint *depthStencilDst = (GLuint *)
_mesa_image_address2d(packing, pixels, width, height,
GL_DEPTH_STENCIL_EXT, type, i, 0);
/* get depth values */
if (!scaleOrBias && depthRb->DepthBits == 24) {
_swrast_read_stencil_span(ctx, stencilRb, width, x, y + i, stencilVals);
if (!scaleOrBias && !stencilTransfer && depthRb->DepthBits == 24) {
/* ideal case */
GLuint zVals[MAX_WIDTH]; /* 24-bit values! */
GLint j;
ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
/* note, we've already been clipped */
depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals);
for (j = 0; j < width; j++) {
depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff);
}
}
else {
/* general case */
GLfloat depthVals[MAX_WIDTH];
_swrast_read_depth_span_float(ctx, depthRb, width, x, y + i,
depthVals);
if (scaleOrBias) {
_mesa_scale_and_bias_depth(ctx, width, depthVals);
}
/* convert to 24-bit GLuints */
for (j = 0; j < width; j++) {
zVals[j] = (GLuint) (depthVals[j] * (GLfloat) 0xffffff);
}
}
/* get stencil values */
_swrast_read_stencil_span(ctx, stencilRb, width, x, y + i, stencilVals);
if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
_mesa_shift_and_offset_stencil(ctx, width, stencilVals);
}
if (ctx->Pixel.MapStencilFlag) {
_mesa_map_stencil(ctx, width, stencilVals);
}
for (j = 0; j < width; j++) {
/* build combined Z/stencil values */
depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff);
_mesa_pack_depth_stencil_span(ctx, width, depthStencilDst,
depthVals, stencilVals, packing);
}
}
}