i965: Don't add base_binding_table_index if it's zero

When calculating the binding table index for non-constant sampler
array indexing it needs to add the base binding table index which is a
constant within the generated code. Often this base is zero so we can
avoid a redundant instruction in that case.

It looks like nothing in shader-db is doing non-constant sampler array
indexing so this patch doesn't make any difference but it might be
worth having anyway.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Acked-by: Ben Widawsky <ben@bwidawsk.net>
This commit is contained in:
Neil Roberts 2015-05-29 13:41:48 +01:00
parent 6c846dc57b
commit 7f62fdae16
2 changed files with 4 additions and 2 deletions

View file

@ -789,7 +789,8 @@ fs_generator::generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src
/* addr = ((sampler * 0x101) + base_binding_table_index) & 0xfff */
brw_MUL(p, addr, sampler_reg, brw_imm_ud(0x101));
brw_ADD(p, addr, addr, brw_imm_ud(base_binding_table_index));
if (base_binding_table_index)
brw_ADD(p, addr, addr, brw_imm_ud(base_binding_table_index));
brw_AND(p, addr, addr, brw_imm_ud(0xfff));
brw_pop_insn_state(p);

View file

@ -408,7 +408,8 @@ vec4_generator::generate_tex(vec4_instruction *inst,
/* addr = ((sampler * 0x101) + base_binding_table_index) & 0xfff */
brw_MUL(p, addr, sampler_reg, brw_imm_ud(0x101));
brw_ADD(p, addr, addr, brw_imm_ud(base_binding_table_index));
if (base_binding_table_index)
brw_ADD(p, addr, addr, brw_imm_ud(base_binding_table_index));
brw_AND(p, addr, addr, brw_imm_ud(0xfff));
brw_pop_insn_state(p);