radeonsi/gfx9: use the VI codepath for clamping Z

This fixes corrupted shadows in Unigine Valley.
The corruption disappeared when I stopped setting IMG_DATA_FORMAT_24_8
for depth.

Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 27fef5d52d)
This commit is contained in:
Marek Olšák 2017-08-10 22:29:54 +02:00 committed by Emil Velikov
parent 1c1653d7b0
commit 7f5d86ebaa
2 changed files with 2 additions and 12 deletions

View file

@ -1400,7 +1400,7 @@ static void tex_fetch_args(
* It's unnecessary if the original texture format was
* Z32_FLOAT, but we don't know that here.
*/
if (ctx->screen->b.chip_class == VI)
if (ctx->screen->b.chip_class >= VI)
z = ac_build_clamp(&ctx->ac, z);
address[count++] = z;

View file

@ -3162,14 +3162,13 @@ si_make_texture_descriptor(struct si_screen *screen,
uint32_t *fmask_state)
{
struct pipe_resource *res = &tex->resource.b.b;
const struct util_format_description *base_desc, *desc;
const struct util_format_description *desc;
unsigned char swizzle[4];
int first_non_void;
unsigned num_format, data_format, type;
uint64_t va;
desc = util_format_description(pipe_format);
base_desc = util_format_description(res->format);
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
@ -3270,15 +3269,6 @@ si_make_texture_descriptor(struct si_screen *screen,
data_format = 0;
}
/* Enable clamping for UNORM depth formats promoted to Z32F. */
if (screen->b.chip_class >= GFX9 &&
util_format_has_depth(desc) &&
num_format == V_008F14_IMG_NUM_FORMAT_FLOAT &&
util_get_depth_format_type(base_desc) != UTIL_FORMAT_TYPE_FLOAT) {
/* NUM_FORMAT=FLOAT and DATA_FORMAT=24_8 means "clamp to [0,1]". */
data_format = V_008F14_IMG_DATA_FORMAT_24_8;
}
/* S8 with Z32 HTILE needs a special format. */
if (screen->b.chip_class >= GFX9 &&
pipe_format == PIPE_FORMAT_S8_UINT &&