mesa: fix using texture id 0 with VDPAURegisterSurfaceNV()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-06-21 10:01:55 +02:00
parent 51a7e0d14f
commit 7f47c31f8c

View file

@ -145,11 +145,11 @@ register_surface(struct gl_context *ctx, GLboolean isOutput,
surf->output = isOutput;
for (i = 0; i < numTextureNames; ++i) {
struct gl_texture_object *tex;
tex = _mesa_lookup_texture(ctx, textureNames[i]);
tex = _mesa_lookup_texture_err(ctx, textureNames[i],
"VDPAURegisterSurfaceNV");
if (tex == NULL) {
free(surf);
_mesa_error(ctx, GL_INVALID_OPERATION,
"VDPAURegisterSurfaceNV(texture ID not found)");
return (GLintptr)NULL;
}