intel/blorp: Don't assume R8_UINT in convert_to_single_slice

We're going to use it for more than just stencil textures

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-08-27 22:06:11 -07:00
parent 2fc9c7e3d9
commit 7f2fecd114

View file

@ -1276,7 +1276,7 @@ surf_convert_to_single_slice(const struct isl_device *isl_dev,
struct isl_surf_init_info init_info = { 0, };
init_info.dim = ISL_SURF_DIM_2D;
init_info.format = ISL_FORMAT_R8_UINT;
init_info.format = info->surf.format;
init_info.width =
minify(info->surf.logical_level0_px.width, info->view.base_level);
init_info.height =