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Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversion
texcyl.c is twice as fast now in non-texture mode
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1 changed files with 4 additions and 11 deletions
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@ -29,6 +29,8 @@
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* Triangle rendering within a tile.
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*/
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#include <pack_rgba8.h>
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#include "pipe/p_compiler.h"
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#include "pipe/p_format.h"
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#include "pipe/p_util.h"
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@ -38,7 +40,6 @@
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#include "spu_tri.h"
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/**
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* Simplified types taken from other parts of Gallium
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*/
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@ -252,19 +253,11 @@ eval_z( struct setup_stage *setup,
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static INLINE uint
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pack_color(const float color[4])
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{
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uint r = (uint) (color[0] * 255.0);
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uint g = (uint) (color[1] * 255.0);
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uint b = (uint) (color[2] * 255.0);
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uint a = (uint) (color[3] * 255.0);
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r = MIN2(r, 255);
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g = MIN2(g, 255);
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b = MIN2(b, 255);
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a = MIN2(a, 255);
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switch (spu.fb.color_format) {
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case PIPE_FORMAT_A8R8G8B8_UNORM:
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return (a << 24) | (r << 16) | (g << 8) | b;
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return _pack_rgba8(color[3], color[0], color[1], color[2]);
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case PIPE_FORMAT_B8G8R8A8_UNORM:
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return (b << 24) | (g << 16) | (r << 8) | a;
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return _pack_rgba8(color[2], color[1], color[0], color[3]);
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default:
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ASSERT(0);
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return 0;
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