draw: fix missing immediates bug in polygon stipple code

The function that counts the number of TGSI immediates also needs to
emit the immediates.  This fixes assorted failures when using polygon
stipple with fragment shaders that have their own immediates.

NOTE: This is a candidate for the 8.0 branch.
This commit is contained in:
Brian Paul 2012-03-23 14:53:48 -06:00
parent fc0a5e21d7
commit 7f16246ace

View file

@ -165,11 +165,16 @@ pstip_transform_decl(struct tgsi_transform_context *ctx,
}
/**
* TGSI immediate declaration transform callback.
* We're just counting the number of immediates here.
*/
static void
pstip_transform_immed(struct tgsi_transform_context *ctx,
struct tgsi_full_immediate *immed)
{
struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
ctx->emit_immediate(ctx, immed); /* emit to output shader */
pctx->numImmed++;
}