glsl: fix duplicated layout qualifier detection for GS

This patch fixes the duplicated layout qualifier detection
for geometry shader's layout qualifiers.

Also it makes the detection code more legible by defining
allowed_duplicates_mask variable.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80778
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Samuel Iglesias Gonsalvez 2014-07-02 09:38:43 +02:00 committed by Jordan Justen
parent 986adb9057
commit 7f0420700c

View file

@ -122,18 +122,28 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
ubo_binding_mask.flags.q.explicit_binding = 1;
ubo_binding_mask.flags.q.explicit_offset = 1;
ast_type_qualifier stream_layout_mask;
stream_layout_mask.flags.i = 0;
stream_layout_mask.flags.q.stream = 1;
/* Uniform block layout qualifiers get to overwrite each
* other (rightmost having priority), while all other
* qualifiers currently don't allow duplicates.
*
* Geometry shaders can have several layout qualifiers
*/
ast_type_qualifier allowed_duplicates_mask;
allowed_duplicates_mask.flags.i =
ubo_mat_mask.flags.i |
ubo_layout_mask.flags.i |
ubo_binding_mask.flags.i;
/* Geometry shaders can have several layout qualifiers
* assigning different stream values.
*/
if (state->stage == MESA_SHADER_GEOMETRY)
allowed_duplicates_mask.flags.i |=
stream_layout_mask.flags.i;
if ((state->stage != MESA_SHADER_GEOMETRY) &&
(this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i |
ubo_layout_mask.flags.i |
ubo_binding_mask.flags.i)) != 0) {
if ((this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
_mesa_glsl_error(loc, state,
"duplicate layout qualifiers used");
return false;