glsl: use correct number of uniform blocks in error message

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
This commit is contained in:
Samuel Iglesias Gonsalvez 2015-09-11 12:31:10 +02:00
parent 6668eb5a45
commit 7efb235019

View file

@ -2836,7 +2836,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
prog->NumBufferInterfaceBlocks,
total_uniform_blocks,
ctx->Const.MaxCombinedUniformBlocks);
} else {
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {