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i965: Write gl_FragCoord directly to the destination.
This patch makes emit_general_interpolation take a destination register as an argument, and write directly to that. This is simpler than the old approach of ralloc'ing a register, writing to that temporary, and then making the caller emit per-component MOVs to copy it to the actual destination. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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3 changed files with 4 additions and 10 deletions
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@ -1039,12 +1039,10 @@ fs_visitor::import_uniforms(fs_visitor *v)
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this->uniforms = v->uniforms;
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}
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fs_reg *
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fs_visitor::emit_fragcoord_interpolation()
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void
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fs_visitor::emit_fragcoord_interpolation(fs_reg wpos)
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{
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assert(stage == MESA_SHADER_FRAGMENT);
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fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::vec4_type));
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fs_reg wpos = *reg;
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/* gl_FragCoord.x */
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bld.MOV(wpos, this->pixel_x);
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@ -1066,8 +1064,6 @@ fs_visitor::emit_fragcoord_interpolation()
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/* gl_FragCoord.w: Already set up in emit_interpolation */
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bld.MOV(wpos, this->wpos_w);
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return reg;
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}
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static enum brw_barycentric_mode
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@ -169,7 +169,7 @@ public:
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void emit_dummy_fs();
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void emit_repclear_shader();
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fs_reg *emit_fragcoord_interpolation();
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void emit_fragcoord_interpolation(fs_reg wpos);
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fs_reg *emit_frontfacing_interpolation();
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fs_reg *emit_samplepos_setup();
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fs_reg *emit_sampleid_setup();
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@ -62,9 +62,7 @@ fs_visitor::nir_setup_inputs()
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fs_reg reg;
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if (var->data.location == VARYING_SLOT_POS) {
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reg = *emit_fragcoord_interpolation();
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emit_percomp(bld, fs_inst(BRW_OPCODE_MOV, bld.dispatch_width(),
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input, reg), 0xF);
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emit_fragcoord_interpolation(input);
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} else if (var->data.location == VARYING_SLOT_LAYER) {
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struct brw_reg reg = suboffset(interp_reg(VARYING_SLOT_LAYER, 1), 3);
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reg.type = BRW_REGISTER_TYPE_D;
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