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anv/pipeline: Do cross-stage linking optimizations
This appears to help the Aztec Ruins benchmark by about 2% on my Kaby Lake gt2 laptop. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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1 changed files with 11 additions and 0 deletions
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@ -559,6 +559,9 @@ anv_pipeline_link_vs(const struct brw_compiler *compiler,
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struct anv_pipeline_stage *next_stage)
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{
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anv_fill_binding_table(&vs_stage->prog_data.vs.base.base, 0);
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if (next_stage)
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brw_nir_link_shaders(compiler, &vs_stage->nir, &next_stage->nir);
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}
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static const unsigned *
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@ -623,6 +626,8 @@ anv_pipeline_link_tcs(const struct brw_compiler *compiler,
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anv_fill_binding_table(&tcs_stage->prog_data.tcs.base.base, 0);
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brw_nir_link_shaders(compiler, &tcs_stage->nir, &tes_stage->nir);
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nir_lower_patch_vertices(tes_stage->nir,
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tcs_stage->nir->info.tess.tcs_vertices_out,
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NULL);
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@ -671,6 +676,9 @@ anv_pipeline_link_tes(const struct brw_compiler *compiler,
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struct anv_pipeline_stage *next_stage)
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{
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anv_fill_binding_table(&tes_stage->prog_data.tes.base.base, 0);
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if (next_stage)
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brw_nir_link_shaders(compiler, &tes_stage->nir, &next_stage->nir);
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}
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static const unsigned *
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@ -691,6 +699,9 @@ anv_pipeline_link_gs(const struct brw_compiler *compiler,
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struct anv_pipeline_stage *next_stage)
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{
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anv_fill_binding_table(&gs_stage->prog_data.gs.base.base, 0);
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if (next_stage)
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brw_nir_link_shaders(compiler, &gs_stage->nir, &next_stage->nir);
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}
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static const unsigned *
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