more dead code removal, clean-up

This commit is contained in:
Brian 2007-11-02 13:16:03 -06:00
parent 5ff1ff2b55
commit 7edf630468

View file

@ -149,6 +149,7 @@ intelCreateContext(const __GLcontextModes * mesaVis,
return GL_TRUE;
}
void
intelDestroyContext(__DRIcontextPrivate * driContextPriv)
{
@ -158,14 +159,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
assert(intel); /* should never be null */
if (intel) {
GLboolean release_texture_heaps;
st_flush(intel->st);
//intel->vtbl.destroy(intel);
release_texture_heaps = (ctx->Shared->RefCount == 1);
intel_batchbuffer_free(intel->batch);
if (intel->last_swap_fence) {
@ -179,13 +174,6 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
intel->first_swap_fence = NULL;
}
if (release_texture_heaps) {
/* This share group is about to go away, free our private
* texture object data.
*/
}
st_destroy_context2(intel->st);
}
}
@ -194,7 +182,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
GLboolean
intelUnbindContext(__DRIcontextPrivate * driContextPriv)
{
struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
struct intel_context *intel
= (struct intel_context *) driContextPriv->driverPrivate;
st_flush(intel->st);
return GL_TRUE;
}