radeonsi/tests: enable vk interop testing

Reviewed-by: Ganesh Belgur Ramachandra <ganesh.belgurramachandra@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36228>
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2025-07-18 16:12:40 +02:00 committed by Marge Bot
parent e315917554
commit 7ed553ba09
2 changed files with 5 additions and 3 deletions

View file

@ -19,6 +19,11 @@ spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precisio
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
spec@ext_external_objects@vk-depth-display,Crash
spec@ext_external_objects@vk-depth-display@D16,Fail
spec@ext_external_objects@vk-depth-display@D32S8,Fail
spec@ext_external_objects@vk-stencil-display,Fail
spec@ext_external_objects@vk-stencil-display@D32S8,Fail
# This is caused by lowering mediump before linking:
spec@glsl-es-1.00@linker@glsl-mismatched-uniform-precision-unused,Fail

1 # piglit failures
19 spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
20 spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
21 spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
22 spec@ext_external_objects@vk-depth-display,Crash
23 spec@ext_external_objects@vk-depth-display@D16,Fail
24 spec@ext_external_objects@vk-depth-display@D32S8,Fail
25 spec@ext_external_objects@vk-stencil-display,Fail
26 spec@ext_external_objects@vk-stencil-display@D32S8,Fail
27 # This is caused by lowering mediump before linking:
28 spec@glsl-es-1.00@linker@glsl-mismatched-uniform-precision-unused,Fail
29 # glcts failures

View file

@ -12,9 +12,6 @@ maxsize
max[_-].*size
maxuniformblocksize
# Don't test interop with Vulkan
ext_external_obj
# These create a bright green window that covers the whole screen, which can be distracting.
glx@glx_arb_sync_control@timing.*fullscreen

Can't render this file because it has a wrong number of fields in line 15.