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mesa: added extension flag for ARB_vertex_array_object
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2 changed files with 3 additions and 0 deletions
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@ -78,6 +78,7 @@ static const struct {
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{ OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
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{ OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
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{ ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
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{ OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
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{ ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
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{ OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
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{ OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
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@ -227,6 +228,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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/*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
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ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
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#if FEATURE_ARB_vertex_program
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ctx->Extensions.ARB_vertex_program = GL_TRUE;
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#endif
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@ -2468,6 +2468,7 @@ struct gl_extensions
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GLboolean ARB_texture_mirrored_repeat;
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GLboolean ARB_texture_non_power_of_two;
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GLboolean ARB_transpose_matrix;
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GLboolean ARB_vertex_array_object;
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GLboolean ARB_vertex_buffer_object;
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GLboolean ARB_vertex_program;
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GLboolean ARB_vertex_shader;
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