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glsl: break the gl_FragData array into separate gl_FragData[i] variables
This avoids a defect in lower_output_reads. The problem is lower_output_reads treats the gl_FragData array as a single variable. It first redirects all output writes to a temporary variable (array) and then writes the whole temporary variable to the output, generating assignments to all elements of gl_FragData. BTW this pass can be modified to lower all arrays, not just inputs and outputs. The question is whether it is worth it. Reviewed-by: Paul Berry <stereotype441@gmail.com> v2: addressed Paul Berry's comments
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aec20d66d9
commit
7e414b5864
1 changed files with 133 additions and 32 deletions
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@ -42,9 +42,11 @@
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* If any texture coordinate slots can be eliminated, the gl_TexCoord array is
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* broken down into separate vec4 variables with locations equal to
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* VARYING_SLOT_TEX0 + i.
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*
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* The same is done for the gl_FragData fragment shader output.
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*/
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#include "main/imports.h" /* for snprintf */
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#include "main/core.h" /* for snprintf and ARRAY_SIZE */
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#include "ir.h"
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#include "ir_rvalue_visitor.h"
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#include "ir_optimization.h"
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@ -60,10 +62,14 @@ namespace {
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class varying_info_visitor : public ir_hierarchical_visitor {
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public:
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/* "mode" can be either ir_var_shader_in or ir_var_shader_out */
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varying_info_visitor(ir_variable_mode mode)
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varying_info_visitor(ir_variable_mode mode, bool find_frag_outputs = false)
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: lower_texcoord_array(true),
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texcoord_array(NULL),
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texcoord_usage(0),
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find_frag_outputs(find_frag_outputs),
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lower_fragdata_array(true),
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fragdata_array(NULL),
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fragdata_usage(0),
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color_usage(0),
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tfeedback_color_usage(0),
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fog(NULL),
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@ -79,8 +85,27 @@ public:
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{
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ir_variable *var = ir->variable_referenced();
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if (var && var->mode == this->mode &&
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var->location == VARYING_SLOT_TEX0) {
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if (!var || var->mode != this->mode)
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return visit_continue;
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if (this->find_frag_outputs && var->location == FRAG_RESULT_DATA0) {
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this->fragdata_array = var;
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ir_constant *index = ir->array_index->as_constant();
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if (index == NULL) {
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/* This is variable indexing. */
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this->fragdata_usage |= (1 << var->type->array_size()) - 1;
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this->lower_fragdata_array = false;
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}
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else {
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this->fragdata_usage |= 1 << index->get_uint_component(0);
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}
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/* Don't visit the leaves of ir_dereference_array. */
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return visit_continue_with_parent;
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}
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if (!this->find_frag_outputs && var->location == VARYING_SLOT_TEX0) {
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this->texcoord_array = var;
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ir_constant *index = ir->array_index->as_constant();
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@ -105,8 +130,17 @@ public:
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{
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ir_variable *var = ir->variable_referenced();
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if (var->mode == this->mode && var->type->is_array() &&
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var->location == VARYING_SLOT_TEX0) {
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if (var->mode != this->mode || !var->type->is_array())
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return visit_continue;
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if (this->find_frag_outputs && var->location == FRAG_RESULT_DATA0) {
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/* This is a whole array dereference. */
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this->fragdata_usage |= (1 << var->type->array_size()) - 1;
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this->lower_fragdata_array = false;
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return visit_continue;
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}
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if (!this->find_frag_outputs && var->location == VARYING_SLOT_TEX0) {
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/* This is a whole array dereference like "gl_TexCoord = x;",
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* there's probably no point in lowering that.
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*/
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@ -121,6 +155,10 @@ public:
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if (var->mode != this->mode)
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return visit_continue;
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/* Nothing to do here for fragment outputs. */
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if (this->find_frag_outputs)
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return visit_continue;
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/* Handle colors and fog. */
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switch (var->location) {
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case VARYING_SLOT_COL0:
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@ -185,12 +223,20 @@ public:
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if (!this->texcoord_array) {
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this->lower_texcoord_array = false;
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}
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if (!this->fragdata_array) {
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this->lower_fragdata_array = false;
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}
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}
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bool lower_texcoord_array;
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ir_variable *texcoord_array;
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unsigned texcoord_usage; /* bitmask */
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bool find_frag_outputs; /* false if it's looking for varyings */
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bool lower_fragdata_array;
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ir_variable *fragdata_array;
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unsigned fragdata_usage; /* bitmask */
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ir_variable *color[2];
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ir_variable *backcolor[2];
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unsigned color_usage; /* bitmask */
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@ -222,6 +268,7 @@ public:
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{
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void *const ctx = ir;
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memset(this->new_fragdata, 0, sizeof(this->new_fragdata));
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memset(this->new_texcoord, 0, sizeof(this->new_texcoord));
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memset(this->new_color, 0, sizeof(this->new_color));
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memset(this->new_backcolor, 0, sizeof(this->new_backcolor));
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@ -236,31 +283,16 @@ public:
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* occurences of gl_TexCoord will be replaced with.
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*/
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if (info->lower_texcoord_array) {
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for (int i = MAX_TEXTURE_COORD_UNITS-1; i >= 0; i--) {
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if (info->texcoord_usage & (1 << i)) {
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char name[32];
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prepare_array(ir, this->new_texcoord, ARRAY_SIZE(this->new_texcoord),
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VARYING_SLOT_TEX0, "TexCoord", mode_str,
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info->texcoord_usage, external_texcoord_usage);
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}
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if (!(external_texcoord_usage & (1 << i))) {
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/* This varying is unused in the next stage. Declare
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* a temporary instead of an output. */
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snprintf(name, 32, "gl_%s_TexCoord%i_dummy", mode_str, i);
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this->new_texcoord[i] =
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new (ctx) ir_variable(glsl_type::vec4_type, name,
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ir_var_temporary);
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}
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else {
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snprintf(name, 32, "gl_%s_TexCoord%i", mode_str, i);
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this->new_texcoord[i] =
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new(ctx) ir_variable(glsl_type::vec4_type, name,
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info->mode);
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this->new_texcoord[i]->location = VARYING_SLOT_TEX0 + i;
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this->new_texcoord[i]->explicit_location = true;
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this->new_texcoord[i]->explicit_index = 0;
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}
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ir->head->insert_before(new_texcoord[i]);
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}
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}
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/* Handle gl_FragData in the same way like gl_TexCoord. */
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if (info->lower_fragdata_array) {
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prepare_array(ir, this->new_fragdata, ARRAY_SIZE(this->new_fragdata),
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FRAG_RESULT_DATA0, "FragData", mode_str,
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info->fragdata_usage, (1 << MAX_DRAW_BUFFERS) - 1);
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}
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/* Create dummy variables which will replace set-but-unused color and
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@ -301,6 +333,41 @@ public:
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visit_list_elements(this, ir);
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}
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void prepare_array(exec_list *ir,
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struct ir_variable **new_var,
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int max_elements, unsigned start_location,
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const char *var_name, const char *mode_str,
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unsigned usage, unsigned external_usage)
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{
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void *const ctx = ir;
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for (int i = max_elements-1; i >= 0; i--) {
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if (usage & (1 << i)) {
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char name[32];
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if (!(external_usage & (1 << i))) {
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/* This varying is unused in the next stage. Declare
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* a temporary instead of an output. */
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snprintf(name, 32, "gl_%s_%s%i_dummy", mode_str, var_name, i);
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new_var[i] =
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new (ctx) ir_variable(glsl_type::vec4_type, name,
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ir_var_temporary);
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}
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else {
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snprintf(name, 32, "gl_%s_%s%i", mode_str, var_name, i);
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new_var[i] =
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new(ctx) ir_variable(glsl_type::vec4_type, name,
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this->info->mode);
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new_var[i]->location = start_location + i;
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new_var[i]->explicit_location = true;
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new_var[i]->explicit_index = 0;
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}
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ir->head->insert_before(new_var[i]);
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}
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}
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}
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virtual ir_visitor_status visit(ir_variable *var)
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{
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/* Remove the gl_TexCoord array. */
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@ -309,6 +376,12 @@ public:
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var->remove();
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}
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/* Remove the gl_FragData array. */
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if (this->info->lower_fragdata_array &&
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var == this->info->fragdata_array) {
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var->remove();
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}
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/* Replace set-but-unused color and fog outputs with dummy variables. */
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for (int i = 0; i < 2; i++) {
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if (var == this->info->color[i] && this->new_color[i]) {
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@ -350,6 +423,19 @@ public:
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}
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}
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/* Same for gl_FragData. */
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if (this->info->lower_fragdata_array) {
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/* gl_FragData[i] occurence */
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ir_dereference_array *const da = (*rvalue)->as_dereference_array();
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if (da && da->variable_referenced() == this->info->fragdata_array) {
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unsigned i = da->array_index->as_constant()->get_uint_component(0);
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*rvalue = new(ctx) ir_dereference_variable(this->new_fragdata[i]);
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return;
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}
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}
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/* Replace set-but-unused color and fog outputs with dummy variables. */
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ir_dereference_variable *const dv = (*rvalue)->as_dereference_variable();
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if (!dv)
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@ -392,6 +478,7 @@ public:
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private:
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const varying_info_visitor *info;
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ir_variable *new_fragdata[MAX_DRAW_BUFFERS];
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ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];
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ir_variable *new_color[2];
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ir_variable *new_backcolor[2];
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@ -408,6 +495,15 @@ lower_texcoord_array(exec_list *ir, const varying_info_visitor *info)
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1 | 2, true);
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}
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static void
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lower_fragdata_array(exec_list *ir)
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{
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varying_info_visitor info(ir_var_shader_out, true);
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info.get(ir, 0, NULL);
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replace_varyings_visitor(ir, &info, 0, 0, 0);
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}
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void
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do_dead_builtin_varyings(struct gl_context *ctx,
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@ -415,8 +511,13 @@ do_dead_builtin_varyings(struct gl_context *ctx,
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unsigned num_tfeedback_decls,
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tfeedback_decl *tfeedback_decls)
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{
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/* This optimization has no effect with the core context and GLES2, because
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* the built-in varyings we're eliminating here are not available there.
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/* Lower the gl_FragData array to separate variables. */
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if (consumer->Type == GL_FRAGMENT_SHADER) {
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lower_fragdata_array(consumer->ir);
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}
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/* Lowering of built-in varyings has no effect with the core context and
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* GLES2, because they are not available there.
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*
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* EXT_separate_shader_objects doesn't allow this optimization,
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* because a program object can be bound partially (e.g. only one
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