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i965: Combine GL_TEXTURE_CUBE_MAP_ARRAY case with the other array cases.
These do the exact same thing; combining them is tidier. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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1 changed files with 2 additions and 5 deletions
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@ -150,10 +150,6 @@ void
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brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
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{
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switch (mt->target) {
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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brw_miptree_layout_texture_array(intel, mt);
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break;
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case GL_TEXTURE_CUBE_MAP:
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if (intel->gen >= 5) {
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/* On Ironlake, cube maps are finally represented as just a series of
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@ -171,9 +167,10 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
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brw_miptree_layout_texture_3d(intel, mt);
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break;
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_1D_ARRAY:
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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brw_miptree_layout_texture_array(intel, mt);
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break;
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