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radeonsi: ignore blitter when computing the PS shader key
it doesn't have any effect Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12343>
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@ -1889,7 +1889,7 @@ static void si_ps_key_update_framebuffer(struct si_context *sctx)
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key->part.ps.epilog.last_cbuf = 0;
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/* ps_uses_fbfetch is true only if the color buffer is bound. */
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if (sctx->ps_uses_fbfetch && !sctx->blitter_running) {
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if (sctx->ps_uses_fbfetch) {
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struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
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struct pipe_resource *tex = cb0->texture;
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