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pan/va: Add pass to insert flow control
To set flow control modifiers correctly and efficiently, we need a pass that runs after register allocation and scheduling, but before packing. Add such a pass. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16804>
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4 changed files with 125 additions and 0 deletions
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@ -684,6 +684,11 @@ typedef struct bi_block {
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/* Scoreboard state at the start/end of block */
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struct bi_scoreboard_state scoreboard_in, scoreboard_out;
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/* On Valhall, indicates we need a terminal NOP to implement jumps to
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* the end of the shader.
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*/
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bool needs_nop;
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/* Flags available for pass-internal use */
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uint8_t pass_flags;
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} bi_block;
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@ -46,6 +46,7 @@ libpanfrost_bifrost_files = files(
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'bi_validate.c',
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'bir.c',
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'bifrost_compile.c',
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'valhall/va_insert_flow.c',
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'valhall/va_lower_constants.c',
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'valhall/va_lower_isel.c',
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'valhall/va_lower_split_64bit.c',
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@ -40,6 +40,7 @@ void va_repair_fau(bi_builder *b, bi_instr *I);
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void va_fuse_add_imm(bi_instr *I);
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void va_lower_constants(bi_context *ctx, bi_instr *I);
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void va_lower_isel(bi_instr *I);
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void va_insert_flow_control_nops(bi_context *ctx);
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uint64_t va_pack_instr(const bi_instr *I);
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static inline unsigned
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118
src/panfrost/bifrost/valhall/va_insert_flow.c
Normal file
118
src/panfrost/bifrost/valhall/va_insert_flow.c
Normal file
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@ -0,0 +1,118 @@
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/*
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* Copyright (C) 2022 Collabora Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "va_compiler.h"
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#include "valhall_enums.h"
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#include "bi_builder.h"
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/*
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* Insert flow control into a scheduled and register allocated shader. This
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* pass runs after scheduling and register allocation. This pass only
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* inserts NOPs with the appropriate flow control modifiers. It should be
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* followed by a cleanup pass to merge flow control modifiers on adjacent
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* instructions, eliminating the NOPs. This decouples optimization from
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* correctness, simplifying both passes.
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*/
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/*
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* Insert a NOP instruction with given flow control.
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*/
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static void
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bi_flow(bi_context *ctx, bi_cursor cursor, enum va_flow flow)
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{
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bi_builder b = bi_init_builder(ctx, cursor);
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bi_nop(&b)->flow = flow;
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}
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/*
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* Determine if execution should terminate after a given block. Execution cannot
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* terminate within a basic block.
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*/
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static bool
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va_should_end(bi_block *block)
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{
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/* Don't return if we're succeeded by instructions */
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for (unsigned i = 0; i < ARRAY_SIZE(block->successors); ++i) {
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bi_block *succ = block->successors[i];
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if (succ)
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return false;
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}
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return true;
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}
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/*
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* Given a program with no flow control modifiers, insert NOPs signaling the
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* required flow control. Not much optimization happens here.
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*/
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void
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va_insert_flow_control_nops(bi_context *ctx)
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{
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bi_foreach_block(ctx, block) {
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bi_foreach_instr_in_block_safe(block, I) {
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switch (I->op) {
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/* Signal barriers immediately */
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case BI_OPCODE_BARRIER:
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bi_flow(ctx, bi_after_instr(I), VA_FLOW_WAIT);
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break;
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/* Insert waits for tilebuffer and depth/stencil instructions. These
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* only happen in regular fragment shaders, as the required waits are
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* assumed to already have happened in blend shaders.
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*/
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case BI_OPCODE_BLEND:
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case BI_OPCODE_LD_TILE:
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case BI_OPCODE_ST_TILE:
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if (!ctx->inputs->is_blend)
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bi_flow(ctx, bi_before_instr(I), VA_FLOW_WAIT);
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break;
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case BI_OPCODE_ATEST:
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case BI_OPCODE_ZS_EMIT:
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if (!ctx->inputs->is_blend)
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bi_flow(ctx, bi_before_instr(I), VA_FLOW_WAIT0126);
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break;
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/* TODO: Optimize waits for asynchronous instructions */
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default:
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if (bi_opcode_props[I->op].message)
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bi_flow(ctx, bi_after_instr(I), VA_FLOW_WAIT0);
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break;
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}
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}
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/* End exeuction at the end of the block if needed, or reconverge if we
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* continue but we don't need to end execution.
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*/
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if (va_should_end(block) || block->needs_nop) {
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/* Don't bother adding a NOP into an unreachable block */
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if (block == bi_start_block(&ctx->blocks) || bi_num_predecessors(block))
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bi_flow(ctx, bi_after_block(block), VA_FLOW_END);
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} else if (bi_reconverge_branches(block)) {
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/* TODO: Do we have ever need to reconverge from an empty block? */
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if (!list_is_empty(&block->instructions))
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bi_flow(ctx, bi_after_block(block), VA_FLOW_RECONVERGE);
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}
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}
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}
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