pan/va: Add pass to insert flow control

To set flow control modifiers correctly and efficiently, we need a pass that
runs after register allocation and scheduling, but before packing. Add such a
pass.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16804>
This commit is contained in:
Alyssa Rosenzweig 2022-05-19 16:57:31 -04:00 committed by Marge Bot
parent 82b1897900
commit 7e3b9cf754
4 changed files with 125 additions and 0 deletions

View file

@ -684,6 +684,11 @@ typedef struct bi_block {
/* Scoreboard state at the start/end of block */
struct bi_scoreboard_state scoreboard_in, scoreboard_out;
/* On Valhall, indicates we need a terminal NOP to implement jumps to
* the end of the shader.
*/
bool needs_nop;
/* Flags available for pass-internal use */
uint8_t pass_flags;
} bi_block;

View file

@ -46,6 +46,7 @@ libpanfrost_bifrost_files = files(
'bi_validate.c',
'bir.c',
'bifrost_compile.c',
'valhall/va_insert_flow.c',
'valhall/va_lower_constants.c',
'valhall/va_lower_isel.c',
'valhall/va_lower_split_64bit.c',

View file

@ -40,6 +40,7 @@ void va_repair_fau(bi_builder *b, bi_instr *I);
void va_fuse_add_imm(bi_instr *I);
void va_lower_constants(bi_context *ctx, bi_instr *I);
void va_lower_isel(bi_instr *I);
void va_insert_flow_control_nops(bi_context *ctx);
uint64_t va_pack_instr(const bi_instr *I);
static inline unsigned

View file

@ -0,0 +1,118 @@
/*
* Copyright (C) 2022 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "va_compiler.h"
#include "valhall_enums.h"
#include "bi_builder.h"
/*
* Insert flow control into a scheduled and register allocated shader. This
* pass runs after scheduling and register allocation. This pass only
* inserts NOPs with the appropriate flow control modifiers. It should be
* followed by a cleanup pass to merge flow control modifiers on adjacent
* instructions, eliminating the NOPs. This decouples optimization from
* correctness, simplifying both passes.
*/
/*
* Insert a NOP instruction with given flow control.
*/
static void
bi_flow(bi_context *ctx, bi_cursor cursor, enum va_flow flow)
{
bi_builder b = bi_init_builder(ctx, cursor);
bi_nop(&b)->flow = flow;
}
/*
* Determine if execution should terminate after a given block. Execution cannot
* terminate within a basic block.
*/
static bool
va_should_end(bi_block *block)
{
/* Don't return if we're succeeded by instructions */
for (unsigned i = 0; i < ARRAY_SIZE(block->successors); ++i) {
bi_block *succ = block->successors[i];
if (succ)
return false;
}
return true;
}
/*
* Given a program with no flow control modifiers, insert NOPs signaling the
* required flow control. Not much optimization happens here.
*/
void
va_insert_flow_control_nops(bi_context *ctx)
{
bi_foreach_block(ctx, block) {
bi_foreach_instr_in_block_safe(block, I) {
switch (I->op) {
/* Signal barriers immediately */
case BI_OPCODE_BARRIER:
bi_flow(ctx, bi_after_instr(I), VA_FLOW_WAIT);
break;
/* Insert waits for tilebuffer and depth/stencil instructions. These
* only happen in regular fragment shaders, as the required waits are
* assumed to already have happened in blend shaders.
*/
case BI_OPCODE_BLEND:
case BI_OPCODE_LD_TILE:
case BI_OPCODE_ST_TILE:
if (!ctx->inputs->is_blend)
bi_flow(ctx, bi_before_instr(I), VA_FLOW_WAIT);
break;
case BI_OPCODE_ATEST:
case BI_OPCODE_ZS_EMIT:
if (!ctx->inputs->is_blend)
bi_flow(ctx, bi_before_instr(I), VA_FLOW_WAIT0126);
break;
/* TODO: Optimize waits for asynchronous instructions */
default:
if (bi_opcode_props[I->op].message)
bi_flow(ctx, bi_after_instr(I), VA_FLOW_WAIT0);
break;
}
}
/* End exeuction at the end of the block if needed, or reconverge if we
* continue but we don't need to end execution.
*/
if (va_should_end(block) || block->needs_nop) {
/* Don't bother adding a NOP into an unreachable block */
if (block == bi_start_block(&ctx->blocks) || bi_num_predecessors(block))
bi_flow(ctx, bi_after_block(block), VA_FLOW_END);
} else if (bi_reconverge_branches(block)) {
/* TODO: Do we have ever need to reconverge from an empty block? */
if (!list_is_empty(&block->instructions))
bi_flow(ctx, bi_after_block(block), VA_FLOW_RECONVERGE);
}
}
}