i965/fs: Use execution size of 1 for some shader_time operations.

The ADDs depended on dispatch_width, which really isn't what we wanted.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Matt Turner 2014-10-31 11:24:43 -07:00
parent ee7e6009a9
commit 7e19e6c877

View file

@ -745,7 +745,7 @@ fs_visitor::emit_shader_time_end()
push_force_uncompressed();
fs_reg start = shader_start_time;
start.negate = true;
fs_reg diff = fs_reg(this, glsl_type::uint_type);
fs_reg diff = fs_reg(GRF, virtual_grf_alloc(1), BRW_REGISTER_TYPE_UD, 1);
emit(ADD(diff, start, shader_end_time));
/* If there were no instructions between the two timestamp gets, the diff