r600: Change default behaviour for undefined COLOR0

d3d 9 needs COLOR0 to be 1.0 on all channels when
undefined. 0.0 for the others is fine.
GL behaviour is undefined.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Axel Davy 2016-03-19 19:55:24 +01:00
parent f5d6ed5702
commit 7e05e4c388

View file

@ -2477,6 +2477,10 @@ void r600_update_ps_state(struct pipe_context *ctx, struct r600_pipe_shader *sha
tmp = S_028644_SEMANTIC(sid);
/* D3D 9 behaviour. GL is undefined */
if (rshader->input[i].name == TGSI_SEMANTIC_COLOR && rshader->input[i].sid == 0)
tmp |= S_028644_DEFAULT_VAL(3);
if (rshader->input[i].name == TGSI_SEMANTIC_POSITION ||
rshader->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
(rshader->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&