nouveau: Use _NEW_SCISSOR instead of hooking through dd_function_table

This will enable removing the dd_function_table::Scissor hook in the
near future.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit is contained in:
Ian Romanick 2013-11-01 14:56:53 -07:00
parent 3f30425424
commit 7df7e730fb

View file

@ -336,12 +336,6 @@ nouveau_render_mode(struct gl_context *ctx, GLenum mode)
context_dirty(ctx, RENDER_MODE);
}
static void
nouveau_scissor(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
context_dirty(ctx, SCISSOR);
}
static void
nouveau_shade_model(struct gl_context *ctx, GLenum mode)
{
@ -471,6 +465,9 @@ nouveau_update_state(struct gl_context *ctx, GLbitfield new_state)
context_dirty_i(ctx, TEX_MAT, i);
}
if (new_state & _NEW_SCISSOR)
context_dirty(ctx, SCISSOR);
if (new_state & _NEW_VIEWPORT)
context_dirty(ctx, VIEWPORT);
@ -530,7 +527,6 @@ nouveau_state_init(struct gl_context *ctx)
ctx->Driver.PolygonOffset = nouveau_polygon_offset;
ctx->Driver.PolygonStipple = nouveau_polygon_stipple;
ctx->Driver.RenderMode = nouveau_render_mode;
ctx->Driver.Scissor = nouveau_scissor;
ctx->Driver.ShadeModel = nouveau_shade_model;
ctx->Driver.StencilFuncSeparate = nouveau_stencil_func_separate;
ctx->Driver.StencilMaskSeparate = nouveau_stencil_mask_separate;