glsl/linker: Fix out variables linking during single stage

Since out variables are copied from shader objects instruction
streams to linked shader instruction steam it should be cloned
at first to keep source instruction steam unaltered.

Fixes: 966a797e43 ("glsl/linker: Link all out vars from a shader
objects on a single stage")

Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
This commit is contained in:
Vadym Shovkoplias 2018-10-24 13:28:23 +03:00 committed by Timothy Arceri
parent 8676af12c8
commit 7d66eddbbd

View file

@ -2269,10 +2269,11 @@ link_output_variables(struct gl_linked_shader *linked_shader,
if (ir->ir_type != ir_type_variable)
continue;
ir_variable *const var = (ir_variable *) ir;
ir_variable *var = (ir_variable *) ir;
if (var->data.mode == ir_var_shader_out &&
!symbols->get_variable(var->name)) {
var = var->clone(linked_shader, NULL);
symbols->add_variable(var);
linked_shader->ir->push_head(var);
}