vk/private.h: Add a bunch of static inline casting functions

We will need these as soon as we turn on type saftey.  We might as well
define and start using them now rather than later.
This commit is contained in:
Jason Ekstrand 2015-07-09 18:35:22 -07:00
parent 5c49730164
commit 7d24fab4ef

View file

@ -945,8 +945,44 @@ anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
void *
anv_lookup_entrypoint(const char *name);
#define ANV_DEFINE_CASTS(__anv_type, __VkType) \
static inline struct __anv_type * \
__anv_type ## _from_handle(__VkType _handle) \
{ \
return (struct __anv_type *) _handle; \
} \
\
static inline __VkType \
__anv_type ## _to_handle(struct __anv_type *_obj) \
{ \
return (__VkType) _obj; \
}
ANV_DEFINE_CASTS(anv_physical_device, VkPhysicalDevice)
ANV_DEFINE_CASTS(anv_instance, VkInstance)
ANV_DEFINE_CASTS(anv_queue, VkQueue)
ANV_DEFINE_CASTS(anv_device, VkDevice)
ANV_DEFINE_CASTS(anv_device_memory, VkDeviceMemory)
ANV_DEFINE_CASTS(anv_dynamic_vp_state, VkDynamicVpState)
ANV_DEFINE_CASTS(anv_dynamic_rs_state, VkDynamicRsState)
ANV_DEFINE_CASTS(anv_dynamic_ds_state, VkDynamicDsState)
ANV_DEFINE_CASTS(anv_dynamic_cb_state, VkDynamicCbState)
ANV_DEFINE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
ANV_DEFINE_CASTS(anv_descriptor_set, VkDescriptorSet)
ANV_DEFINE_CASTS(anv_pipeline_layout, VkPipelineLayout)
ANV_DEFINE_CASTS(anv_buffer, VkBuffer)
ANV_DEFINE_CASTS(anv_cmd_buffer, VkCmdBuffer)
ANV_DEFINE_CASTS(anv_fence, VkFence)
ANV_DEFINE_CASTS(anv_shader_module, VkShaderModule)
ANV_DEFINE_CASTS(anv_shader, VkShader)
ANV_DEFINE_CASTS(anv_pipeline, VkPipeline)
ANV_DEFINE_CASTS(anv_image, VkImage)
ANV_DEFINE_CASTS(anv_depth_stencil_view, VkDepthStencilView)
ANV_DEFINE_CASTS(anv_framebuffer, VkFramebuffer)
ANV_DEFINE_CASTS(anv_render_pass, VkRenderPass)
#define ANV_FROM_HANDLE(__anv_type, __name, __handle) \
struct __anv_type *__name = (struct __anv_type *) __handle
struct __anv_type *__name = __anv_type ## _from_handle(__handle)
#ifdef __cplusplus
}