Cell: first triangle.

This is a feeble first step, but it works.
The cell_clear_surface() function has been hijacked to set up a "draw triangle"
command and send it to all the SPUs.
The Gallium softpipe triangle code was copied to the SPU module and modified.
Only the progs/trivial/clear.c program runs.
This commit is contained in:
Brian 2007-12-10 17:32:08 -07:00
parent aef25b1994
commit 7d1894c655
7 changed files with 938 additions and 61 deletions

View file

@ -49,7 +49,7 @@
#define CELL_CMD_EXIT 1
#define CELL_CMD_FRAMEBUFFER 2
#define CELL_CMD_CLEAR_TILES 3
#define CELL_CMD_INVERT_TILES 4
#define CELL_CMD_TRIANGLE 4
#define CELL_CMD_FINISH 5
@ -73,11 +73,21 @@ struct cell_command_clear_tiles
} ALIGN16;
struct cell_command_triangle
{
float x0, y0;
float x1, y1;
float x2, y2;
uint color;
} ALIGN16;
/** XXX unions don't seem to work */
struct cell_command
{
struct cell_command_framebuffer fb;
struct cell_command_clear_tiles clear;
struct cell_command_triangle tri;
} ALIGN16;

View file

@ -170,20 +170,6 @@ test_spus(struct cell_context *cell)
b[0], b[1000], b[2000], b[3000]);
}
for (i = 0; i < cell->num_spus; i++) {
send_mbox_message(control_ps_area[i], CELL_CMD_INVERT_TILES);
}
finish_all(cell->num_spus);
{
uint *b = (uint*) surf->map;
printf("PPU: Inverted results: 0x%x 0x%x 0x%x 0x%x\n",
b[0], b[1000], b[2000], b[3000]);
}
for (i = 0; i < cell->num_spus; i++) {
send_mbox_message(control_ps_area[i], CELL_CMD_EXIT);
}

View file

@ -70,14 +70,6 @@ cell_clear_surface(struct pipe_context *pipe, struct pipe_surface *ps,
struct cell_context *cell = cell_context(pipe);
uint i;
printf("%s 0x%08x\n", __FUNCTION__, clearValue);
{
char s[100];
pf_sprint_name(s, ps->format);
printf("format = %s\n", s);
}
if (!ps->map)
pipe_surface_map(ps);
@ -90,9 +82,30 @@ cell_clear_surface(struct pipe_context *pipe, struct pipe_surface *ps,
}
for (i = 0; i < cell->num_spus; i++) {
/* XXX clear color varies per-SPU for debugging */
command[i].clear.value = clearValue | (i << 21);
send_mbox_message(control_ps_area[i], CELL_CMD_CLEAR_TILES);
}
#if 1
/* XXX Draw a test triangle over the cleared surface */
for (i = 0; i < cell->num_spus; i++) {
/* Same triangle data for all SPUs, of course: */
command[i].tri.x0 = 20.0;
command[i].tri.y0 = ps->height - 20;
command[i].tri.x1 = ps->width - 20.0;
command[i].tri.y1 = ps->height - 20;
command[i].tri.x2 = ps->width / 2;
command[i].tri.y2 = 20.0;
/* XXX color varies per SPU */
command[i].tri.color = 0xffff00 | ((i*40)<<24); /* yellow */
send_mbox_message(control_ps_area[i], CELL_CMD_TRIANGLE);
}
#endif
}

View file

@ -34,6 +34,7 @@
#include <libmisc.h>
#include <spu_mfcio.h>
#include "main.h"
#include "tri.h"
#include "pipe/cell/common.h"
@ -43,21 +44,15 @@ helpful headers:
/opt/ibm/cell-sdk/prototype/sysroot/usr/include/libmisc.h
*/
static struct cell_init_info init;
struct cell_init_info init;
struct framebuffer {
void *start;
uint width, height;
uint width_tiles, height_tiles; /**< width and height in tiles */
};
static struct framebuffer fb;
struct framebuffer fb;
static int DefaultTag = 1;
int DefaultTag;
static inline void
void
wait_on_mask(unsigned tag)
{
mfc_write_tag_mask( tag );
@ -66,7 +61,7 @@ wait_on_mask(unsigned tag)
static void
void
get_tile(const struct framebuffer *fb, uint tx, uint ty, uint *tile)
{
uint offset = ty * fb->width_tiles + tx;
@ -89,7 +84,7 @@ get_tile(const struct framebuffer *fb, uint tx, uint ty, uint *tile)
0 /* rid */);
}
static void
void
put_tile(const struct framebuffer *fb, uint tx, uint ty, const uint *tile)
{
uint offset = ty * fb->width_tiles + tx;
@ -136,32 +131,29 @@ clear_tiles(const struct cell_command_clear_tiles *clear)
}
/** Invert all pixels in all tiles */
static void
invert_tiles(void)
triangle(const struct cell_command_triangle *tri)
{
uint num_tiles = fb.width_tiles * fb.height_tiles;
uint i, j;
uint tile[TILE_SIZE * TILE_SIZE] ALIGN16;
struct prim_header prim;
uint i;
prim.v[0].data[0][0] = tri->x0;
prim.v[0].data[0][1] = tri->y0;
prim.v[1].data[0][0] = tri->x1;
prim.v[1].data[0][1] = tri->y1;
prim.v[2].data[0][0] = tri->x2;
prim.v[2].data[0][1] = tri->y2;
prim.color = tri->color;
for (i = init.id; i < num_tiles; i += init.num_spus) {
uint tx = i % fb.width_tiles;
uint ty = i / fb.width_tiles;
get_tile(&fb, tx, ty, tile);
wait_on_mask(1 << DefaultTag);
for (j = 0; j < TILE_SIZE * TILE_SIZE; j++) {
tile[j] = ~tile[j];
}
put_tile(&fb, tx, ty, tile);
draw_triangle(&prim, tx, ty);
}
}
struct cell_command cmd ALIGN16;
/**
* Temporary/simple main loop for SPEs: Get a command, execute it, repeat.
@ -169,7 +161,9 @@ struct cell_command cmd ALIGN16;
static void
main_loop(void)
{
struct cell_command cmd ALIGN16;
int exitFlag = 0;
printf("SPU %u: Enter main loop\n", init.id);
assert((sizeof(struct cell_command) & 0xf) == 0);
@ -207,17 +201,23 @@ main_loop(void)
cmd.fb.start);
fb.width = cmd.fb.width;
fb.height = cmd.fb.height;
fb.width_tiles = fb.width / TILE_SIZE;
fb.height_tiles = fb.height / TILE_SIZE;
fb.width_tiles = (fb.width + TILE_SIZE - 1) / TILE_SIZE;
fb.height_tiles = (fb.height + TILE_SIZE - 1) / TILE_SIZE;
printf("SPU %u: %u x %u tiles\n",
init.id, fb.width_tiles, fb.height_tiles);
fb.start = cmd.fb.start;
break;
case CELL_CMD_CLEAR_TILES:
printf("SPU %u: CLEAR to 0x%08x\n", init.id, cmd.clear.value);
clear_tiles(&cmd.clear);
break;
case CELL_CMD_INVERT_TILES:
printf("SPU %u: INVERT_TILES\n", init.id);
invert_tiles();
case CELL_CMD_TRIANGLE:
printf("SPU %u: TRIANGLE (%g,%g) (%g,%g) (%g,%g)\n",
init.id,
cmd.tri.x0, cmd.tri.y0,
cmd.tri.x1, cmd.tri.y1,
cmd.tri.x2, cmd.tri.y2);
triangle(&cmd.tri);
break;
case CELL_CMD_FINISH:
printf("SPU %u: FINISH\n", init.id);
@ -245,6 +245,8 @@ main(unsigned long long speid,
{
int tag = 0;
DefaultTag = 1;
(void) speid;
(void) envp;

View file

@ -1,9 +1,825 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Triangle rendering within a tile.
*/
#if 0
#include "sp_context.h"
#include "sp_headers.h"
#include "sp_quad.h"
#include "sp_prim_setup.h"
#include "pipe/draw/draw_private.h"
#include "pipe/draw/draw_vertex.h"
#include "pipe/p_util.h"
#endif
#include "pipe/p_compiler.h"
#include "pipe/p_util.h"
#include "main.h"
#include "tri.h"
void
draw_triangle(int v1, int v2, int v3)
#if 1
/* XXX fix this */
#undef CEILF
#define CEILF(X) ((float) (int) ((X) + 0.99999))
#define QUAD_TOP_LEFT 0
#define QUAD_TOP_RIGHT 1
#define QUAD_BOTTOM_LEFT 2
#define QUAD_BOTTOM_RIGHT 3
#define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT)
#define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT)
#define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT)
#define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT)
#define MASK_ALL 0xf
static int cliprect_minx, cliprect_maxx, cliprect_miny, cliprect_maxy;
static uint tile[TILE_SIZE][TILE_SIZE] ALIGN16;
#endif
#define DEBUG_VERTS 0
/**
* Triangle edge info
*/
struct edge {
float dx; /**< X(v1) - X(v0), used only during setup */
float dy; /**< Y(v1) - Y(v0), used only during setup */
float dxdy; /**< dx/dy */
float sx, sy; /**< first sample point coord */
int lines; /**< number of lines on this edge */
};
/**
* Triangle setup info (derived from draw_stage).
* Also used for line drawing (taking some liberties).
*/
struct setup_stage {
#if 0
struct draw_stage stage; /**< This must be first (base class) */
struct softpipe_context *softpipe;
#endif
/* Vertices are just an array of floats making up each attribute in
* turn. Currently fixed at 4 floats, but should change in time.
* Codegen will help cope with this.
*/
const struct vertex_header *vmax;
const struct vertex_header *vmid;
const struct vertex_header *vmin;
const struct vertex_header *vprovoke;
struct edge ebot;
struct edge etop;
struct edge emaj;
float oneoverarea;
#if 0
struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS];
#endif
#if 0
struct quad_header quad;
#endif
#if 1
uint color;
#endif
struct {
int left[2]; /**< [0] = row0, [1] = row1 */
int right[2];
int y;
unsigned y_flags;
unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */
} span;
};
#if 0
/**
* Basically a cast wrapper.
*/
static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
{
return (struct setup_stage *)stage;
}
#endif
#if 0
/**
* Clip setup->quad against the scissor/surface bounds.
*/
static INLINE void
quad_clip(struct setup_stage *setup)
{
const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
const int minx = (int) cliprect->minx;
const int maxx = (int) cliprect->maxx;
const int miny = (int) cliprect->miny;
const int maxy = (int) cliprect->maxy;
if (setup->quad.x0 >= maxx ||
setup->quad.y0 >= maxy ||
setup->quad.x0 + 1 < minx ||
setup->quad.y0 + 1 < miny) {
/* totally clipped */
setup->quad.mask = 0x0;
return;
}
if (setup->quad.x0 < minx)
setup->quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
if (setup->quad.y0 < miny)
setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
if (setup->quad.x0 == maxx - 1)
setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
if (setup->quad.y0 == maxy - 1)
setup->quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
}
#endif
#if 0
/**
* Emit a quad (pass to next stage) with clipping.
*/
static INLINE void
clip_emit_quad(struct setup_stage *setup)
{
quad_clip(setup);
if (setup->quad.mask) {
struct softpipe_context *sp = setup->softpipe;
sp->quad.first->run(sp->quad.first, &setup->quad);
}
}
#endif
/**
* Emit a quad (pass to next stage). No clipping is done.
*/
static INLINE void
emit_quad( struct setup_stage *setup, int x, int y, unsigned mask )
{
#if 0
struct softpipe_context *sp = setup->softpipe;
setup->quad.x0 = x;
setup->quad.y0 = y;
setup->quad.mask = mask;
sp->quad.first->run(sp->quad.first, &setup->quad);
#else
/* Cell: "write" quad fragments to the tile by setting prim color */
int ix = x - cliprect_minx;
int iy = y - cliprect_miny;
if (mask & MASK_TOP_LEFT)
tile[iy][ix] = setup->color;
if (mask & MASK_TOP_RIGHT)
tile[iy][ix+1] = setup->color;
if (mask & MASK_BOTTOM_LEFT)
tile[iy+1][ix] = setup->color;
if (mask & MASK_BOTTOM_RIGHT)
tile[iy+1][ix+1] = setup->color;
#endif
}
/**
* Given an X or Y coordinate, return the block/quad coordinate that it
* belongs to.
*/
static INLINE int block( int x )
{
return x & ~1;
}
/**
* Compute mask which indicates which pixels in the 2x2 quad are actually inside
* the triangle's bounds.
*
* this is pretty nasty... may need to rework flush_spans again to
* fix it, if possible.
*/
static unsigned calculate_mask( struct setup_stage *setup, int x )
{
unsigned mask = 0x0;
if (x >= setup->span.left[0] && x < setup->span.right[0])
mask |= MASK_TOP_LEFT;
if (x >= setup->span.left[1] && x < setup->span.right[1])
mask |= MASK_BOTTOM_LEFT;
if (x+1 >= setup->span.left[0] && x+1 < setup->span.right[0])
mask |= MASK_TOP_RIGHT;
if (x+1 >= setup->span.left[1] && x+1 < setup->span.right[1])
mask |= MASK_BOTTOM_RIGHT;
return mask;
}
/**
* Render a horizontal span of quads
*/
static void flush_spans( struct setup_stage *setup )
{
int minleft, maxright;
int x;
switch (setup->span.y_flags) {
case 0x3:
/* both odd and even lines written (both quad rows) */
minleft = MIN2(setup->span.left[0], setup->span.left[1]);
maxright = MAX2(setup->span.right[0], setup->span.right[1]);
break;
case 0x1:
/* only even line written (quad top row) */
minleft = setup->span.left[0];
maxright = setup->span.right[0];
break;
case 0x2:
/* only odd line written (quad bottom row) */
minleft = setup->span.left[1];
maxright = setup->span.right[1];
break;
default:
return;
}
/* XXX this loop could be moved into the above switch cases and
* calculate_mask() could be simplified a bit...
*/
for (x = block(minleft); x <= block(maxright); x += 2) {
emit_quad( setup, x, setup->span.y,
calculate_mask( setup, x ) );
}
setup->span.y = 0;
setup->span.y_flags = 0;
setup->span.right[0] = 0;
setup->span.right[1] = 0;
}
#if DEBUG_VERTS
static void print_vertex(const struct setup_stage *setup,
const struct vertex_header *v)
{
int i;
fprintf(stderr, "Vertex: (%p)\n", v);
for (i = 0; i < setup->quad.nr_attrs; i++) {
fprintf(stderr, " %d: %f %f %f %f\n", i,
v->data[i][0], v->data[i][1], v->data[i][2], v->data[i][3]);
}
}
#endif
static boolean setup_sort_vertices( struct setup_stage *setup,
const struct prim_header *prim )
{
#if 0
const struct vertex_header *v0 = prim->v[0];
const struct vertex_header *v1 = prim->v[1];
const struct vertex_header *v2 = prim->v[2];
#else
const struct vertex_header *v0 = &prim->v[0];
const struct vertex_header *v1 = &prim->v[1];
const struct vertex_header *v2 = &prim->v[2];
#endif
#if DEBUG_VERTS
fprintf(stderr, "Triangle:\n");
print_vertex(setup, v0);
print_vertex(setup, v1);
print_vertex(setup, v2);
#endif
setup->vprovoke = v2;
/* determine bottom to top order of vertices */
{
float y0 = v0->data[0][1];
float y1 = v1->data[0][1];
float y2 = v2->data[0][1];
if (y0 <= y1) {
if (y1 <= y2) {
/* y0<=y1<=y2 */
setup->vmin = v0;
setup->vmid = v1;
setup->vmax = v2;
}
else if (y2 <= y0) {
/* y2<=y0<=y1 */
setup->vmin = v2;
setup->vmid = v0;
setup->vmax = v1;
}
else {
/* y0<=y2<=y1 */
setup->vmin = v0;
setup->vmid = v2;
setup->vmax = v1;
}
}
else {
if (y0 <= y2) {
/* y1<=y0<=y2 */
setup->vmin = v1;
setup->vmid = v0;
setup->vmax = v2;
}
else if (y2 <= y1) {
/* y2<=y1<=y0 */
setup->vmin = v2;
setup->vmid = v1;
setup->vmax = v0;
}
else {
/* y1<=y2<=y0 */
setup->vmin = v1;
setup->vmid = v2;
setup->vmax = v0;
}
}
}
setup->ebot.dx = setup->vmid->data[0][0] - setup->vmin->data[0][0];
setup->ebot.dy = setup->vmid->data[0][1] - setup->vmin->data[0][1];
setup->emaj.dx = setup->vmax->data[0][0] - setup->vmin->data[0][0];
setup->emaj.dy = setup->vmax->data[0][1] - setup->vmin->data[0][1];
setup->etop.dx = setup->vmax->data[0][0] - setup->vmid->data[0][0];
setup->etop.dy = setup->vmax->data[0][1] - setup->vmid->data[0][1];
/*
* Compute triangle's area. Use 1/area to compute partial
* derivatives of attributes later.
*
* The area will be the same as prim->det, but the sign may be
* different depending on how the vertices get sorted above.
*
* To determine whether the primitive is front or back facing we
* use the prim->det value because its sign is correct.
*/
{
const float area = (setup->emaj.dx * setup->ebot.dy -
setup->ebot.dx * setup->emaj.dy);
setup->oneoverarea = 1.0f / area;
/*
_mesa_printf("%s one-over-area %f area %f det %f\n",
__FUNCTION__, setup->oneoverarea, area, prim->det );
*/
}
#if 0
/* We need to know if this is a front or back-facing triangle for:
* - the GLSL gl_FrontFacing fragment attribute (bool)
* - two-sided stencil test
*/
setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW);
#endif
return TRUE;
}
#if 0
/**
* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
* The value value comes from vertex->data[slot][i].
* The result will be put into setup->coef[slot].a0[i].
* \param slot which attribute slot
* \param i which component of the slot (0..3)
*/
static void const_coeff( struct setup_stage *setup,
unsigned slot,
unsigned i )
{
assert(slot < PIPE_MAX_SHADER_INPUTS);
assert(i <= 3);
setup->coef[slot].dadx[i] = 0;
setup->coef[slot].dady[i] = 0;
/* need provoking vertex info!
*/
setup->coef[slot].a0[i] = setup->vprovoke->data[slot][i];
}
#endif
#if 0
/**
* Compute a0, dadx and dady for a linearly interpolated coefficient,
* for a triangle.
*/
static void tri_linear_coeff( struct setup_stage *setup,
unsigned slot,
unsigned i)
{
float botda = setup->vmid->data[slot][i] - setup->vmin->data[slot][i];
float majda = setup->vmax->data[slot][i] - setup->vmin->data[slot][i];
float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
assert(slot < PIPE_MAX_SHADER_INPUTS);
assert(i <= 3);
setup->coef[slot].dadx[i] = a * setup->oneoverarea;
setup->coef[slot].dady[i] = b * setup->oneoverarea;
/* calculate a0 as the value which would be sampled for the
* fragment at (0,0), taking into account that we want to sample at
* pixel centers, in other words (0.5, 0.5).
*
* this is neat but unfortunately not a good way to do things for
* triangles with very large values of dadx or dady as it will
* result in the subtraction and re-addition from a0 of a very
* large number, which means we'll end up loosing a lot of the
* fractional bits and precision from a0. the way to fix this is
* to define a0 as the sample at a pixel center somewhere near vmin
* instead - i'll switch to this later.
*/
setup->coef[slot].a0[i] = (setup->vmin->data[slot][i] -
(setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) +
setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f)));
/*
_mesa_printf("attr[%d].%c: %f dx:%f dy:%f\n",
slot, "xyzw"[i],
setup->coef[slot].a0[i],
setup->coef[slot].dadx[i],
setup->coef[slot].dady[i]);
*/
}
#endif
#if 0
/**
* Compute a0, dadx and dady for a perspective-corrected interpolant,
* for a triangle.
* We basically multiply the vertex value by 1/w before computing
* the plane coefficients (a0, dadx, dady).
* Later, when we compute the value at a particular fragment position we'll
* divide the interpolated value by the interpolated W at that fragment.
*/
static void tri_persp_coeff( struct setup_stage *setup,
unsigned slot,
unsigned i )
{
/* premultiply by 1/w:
*/
float mina = setup->vmin->data[slot][i] * setup->vmin->data[0][3];
float mida = setup->vmid->data[slot][i] * setup->vmid->data[0][3];
float maxa = setup->vmax->data[slot][i] * setup->vmax->data[0][3];
float botda = mida - mina;
float majda = maxa - mina;
float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
/*
printf("tri persp %d,%d: %f %f %f\n", slot, i,
setup->vmin->data[slot][i],
setup->vmid->data[slot][i],
setup->vmax->data[slot][i]
);
*/
assert(slot < PIPE_MAX_SHADER_INPUTS);
assert(i <= 3);
setup->coef[slot].dadx[i] = a * setup->oneoverarea;
setup->coef[slot].dady[i] = b * setup->oneoverarea;
setup->coef[slot].a0[i] = (mina -
(setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) +
setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f)));
}
#endif
#if 0
/**
* Compute the setup->coef[] array dadx, dady, a0 values.
* Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
*/
static void setup_tri_coefficients( struct setup_stage *setup )
{
const enum interp_mode *interp = setup->softpipe->vertex_info.interp_mode;
unsigned slot, j;
/* z and w are done by linear interpolation:
*/
tri_linear_coeff(setup, 0, 2);
tri_linear_coeff(setup, 0, 3);
/* setup interpolation for all the remaining attributes:
*/
for (slot = 1; slot < setup->quad.nr_attrs; slot++) {
switch (interp[slot]) {
case INTERP_CONSTANT:
for (j = 0; j < NUM_CHANNELS; j++)
const_coeff(setup, slot, j);
break;
case INTERP_LINEAR:
for (j = 0; j < NUM_CHANNELS; j++)
tri_linear_coeff(setup, slot, j);
break;
case INTERP_PERSPECTIVE:
for (j = 0; j < NUM_CHANNELS; j++)
tri_persp_coeff(setup, slot, j);
break;
default:
/* invalid interp mode */
assert(0);
}
}
}
#endif
static void setup_tri_edges( struct setup_stage *setup )
{
float vmin_x = setup->vmin->data[0][0] + 0.5f;
float vmid_x = setup->vmid->data[0][0] + 0.5f;
float vmin_y = setup->vmin->data[0][1] - 0.5f;
float vmid_y = setup->vmid->data[0][1] - 0.5f;
float vmax_y = setup->vmax->data[0][1] - 0.5f;
setup->emaj.sy = CEILF(vmin_y);
setup->emaj.lines = (int) CEILF(vmax_y - setup->emaj.sy);
setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy;
setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy;
setup->etop.sy = CEILF(vmid_y);
setup->etop.lines = (int) CEILF(vmax_y - setup->etop.sy);
setup->etop.dxdy = setup->etop.dx / setup->etop.dy;
setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy;
setup->ebot.sy = CEILF(vmin_y);
setup->ebot.lines = (int) CEILF(vmid_y - setup->ebot.sy);
setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy;
setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy;
}
/**
* Render the upper or lower half of a triangle.
* Scissoring/cliprect is applied here too.
*/
static void subtriangle( struct setup_stage *setup,
struct edge *eleft,
struct edge *eright,
unsigned lines )
{
#if 0
const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
const int minx = (int) cliprect->minx;
const int maxx = (int) cliprect->maxx;
const int miny = (int) cliprect->miny;
const int maxy = (int) cliprect->maxy;
#else
const int minx = cliprect_minx;
const int maxx = cliprect_maxx;
const int miny = cliprect_miny;
const int maxy = cliprect_maxy;
#endif
int y, start_y, finish_y;
int sy = (int)eleft->sy;
assert((int)eleft->sy == (int) eright->sy);
/* clip top/bottom */
start_y = sy;
finish_y = sy + lines;
if (start_y < miny)
start_y = miny;
if (finish_y > maxy)
finish_y = maxy;
start_y -= sy;
finish_y -= sy;
/*
_mesa_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y);
*/
for (y = start_y; y < finish_y; y++) {
/* avoid accumulating adds as floats don't have the precision to
* accurately iterate large triangle edges that way. luckily we
* can just multiply these days.
*
* this is all drowned out by the attribute interpolation anyway.
*/
int left = (int)(eleft->sx + y * eleft->dxdy);
int right = (int)(eright->sx + y * eright->dxdy);
/* clip left/right */
if (left < minx)
left = minx;
if (right > maxx)
right = maxx;
if (left < right) {
int _y = sy + y;
if (block(_y) != setup->span.y) {
flush_spans(setup);
setup->span.y = block(_y);
}
setup->span.left[_y&1] = left;
setup->span.right[_y&1] = right;
setup->span.y_flags |= 1<<(_y&1);
}
}
/* save the values so that emaj can be restarted:
*/
eleft->sx += lines * eleft->dxdy;
eright->sx += lines * eright->dxdy;
eleft->sy += lines;
eright->sy += lines;
}
/**
* Do setup for triangle rasterization, then render the triangle.
*/
static void setup_tri(
#if 0
struct draw_stage *stage,
#endif
struct prim_header *prim )
{
#if 0
struct setup_stage *setup = setup_stage( stage );
#else
struct setup_stage ss;
struct setup_stage *setup = &ss;
ss.color = prim->color;
#endif
/*
_mesa_printf("%s\n", __FUNCTION__ );
*/
setup_sort_vertices( setup, prim );
#if 0
setup_tri_coefficients( setup );
#endif
setup_tri_edges( setup );
#if 0
setup->quad.prim = PRIM_TRI;
#endif
setup->span.y = 0;
setup->span.y_flags = 0;
setup->span.right[0] = 0;
setup->span.right[1] = 0;
/* setup->span.z_mode = tri_z_mode( setup->ctx ); */
/* init_constant_attribs( setup ); */
if (setup->oneoverarea < 0.0) {
/* emaj on left:
*/
subtriangle( setup, &setup->emaj, &setup->ebot, setup->ebot.lines );
subtriangle( setup, &setup->emaj, &setup->etop, setup->etop.lines );
}
else {
/* emaj on right:
*/
subtriangle( setup, &setup->ebot, &setup->emaj, setup->ebot.lines );
subtriangle( setup, &setup->etop, &setup->emaj, setup->etop.lines );
}
flush_spans( setup );
}
#if 0
static void setup_begin( struct draw_stage *stage )
{
struct setup_stage *setup = setup_stage(stage);
struct softpipe_context *sp = setup->softpipe;
setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs;
sp->quad.first->begin(sp->quad.first);
}
#endif
#if 0
static void setup_end( struct draw_stage *stage )
{
}
#endif
#if 0
static void reset_stipple_counter( struct draw_stage *stage )
{
struct setup_stage *setup = setup_stage(stage);
setup->softpipe->line_stipple_counter = 0;
}
#endif
#if 0
static void render_destroy( struct draw_stage *stage )
{
FREE( stage );
}
#endif
#if 0
/**
* Create a new primitive setup/render stage.
*/
struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe )
{
struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
setup->softpipe = softpipe;
setup->stage.draw = softpipe->draw;
setup->stage.begin = setup_begin;
setup->stage.point = setup_point;
setup->stage.line = setup_line;
setup->stage.tri = setup_tri;
setup->stage.end = setup_end;
setup->stage.reset_stipple_counter = reset_stipple_counter;
setup->stage.destroy = render_destroy;
setup->quad.coef = setup->coef;
return &setup->stage;
}
#endif
void
draw_triangle(struct prim_header *tri, uint tx, uint ty)
{
/* set clipping bounds to tile bounds */
cliprect_minx = tx * TILE_SIZE;
cliprect_miny = ty * TILE_SIZE;
cliprect_maxx = (tx + 1) * TILE_SIZE;
cliprect_maxy = (ty + 1) * TILE_SIZE;
get_tile(&fb, tx, ty, (uint *) tile);
wait_on_mask(1 << DefaultTag);
setup_tri(tri);
put_tile(&fb, tx, ty, (uint *) tile);
wait_on_mask(1 << DefaultTag);
}

View file

@ -1,4 +1,52 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef TRI_H
#define TRI_H
/**
* Simplified types taken from other parts of Gallium
*/
struct vertex_header {
float data[2][4]; /* pos and color */
};
struct prim_header {
struct vertex_header v[3];
uint color;
};
extern void
draw_triangle(int v1, int v2, int v3);
draw_triangle(struct prim_header *tri, uint tx, uint ty);
#endif /* TRI_H */

View file

@ -211,6 +211,7 @@ xm_buffer_data(struct pipe_winsys *pws, struct pipe_buffer_handle *buf,
if (xm_buf->size != size) {
if (xm_buf->data)
align_free(xm_buf->data);
/* align to 16-byte multiple for Cell */
xm_buf->data = align_malloc(size, 16);
xm_buf->size = size;
}
@ -254,6 +255,7 @@ xmesa_display_surface_tiled(XMesaBuffer b, const struct pipe_surface *surf)
XImage *ximage = b->tempImage;
struct xm_buffer *xm_buf = xm_bo(surf->buffer);
const int TILE_SIZE = 32;
const uint tilesPerRow = (surf->width + TILE_SIZE - 1) / TILE_SIZE;
uint x, y;
/* check that the XImage has been previously initialized */
@ -271,7 +273,7 @@ xmesa_display_surface_tiled(XMesaBuffer b, const struct pipe_surface *surf)
int dy = y;
int tx = x / TILE_SIZE;
int ty = y / TILE_SIZE;
int offset = ty * (surf->width / TILE_SIZE) + tx;
int offset = ty * tilesPerRow + tx;
offset *= 4 * TILE_SIZE * TILE_SIZE;
ximage->data = (char *) xm_buf->data + offset;