mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 13:58:04 +02:00
Cell: first triangle.
This is a feeble first step, but it works. The cell_clear_surface() function has been hijacked to set up a "draw triangle" command and send it to all the SPUs. The Gallium softpipe triangle code was copied to the SPU module and modified. Only the progs/trivial/clear.c program runs.
This commit is contained in:
parent
aef25b1994
commit
7d1894c655
7 changed files with 938 additions and 61 deletions
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@ -49,7 +49,7 @@
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#define CELL_CMD_EXIT 1
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#define CELL_CMD_FRAMEBUFFER 2
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#define CELL_CMD_CLEAR_TILES 3
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#define CELL_CMD_INVERT_TILES 4
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#define CELL_CMD_TRIANGLE 4
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#define CELL_CMD_FINISH 5
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@ -73,11 +73,21 @@ struct cell_command_clear_tiles
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} ALIGN16;
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struct cell_command_triangle
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{
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float x0, y0;
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float x1, y1;
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float x2, y2;
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uint color;
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} ALIGN16;
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/** XXX unions don't seem to work */
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struct cell_command
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{
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struct cell_command_framebuffer fb;
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struct cell_command_clear_tiles clear;
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struct cell_command_triangle tri;
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} ALIGN16;
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@ -170,20 +170,6 @@ test_spus(struct cell_context *cell)
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b[0], b[1000], b[2000], b[3000]);
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}
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for (i = 0; i < cell->num_spus; i++) {
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send_mbox_message(control_ps_area[i], CELL_CMD_INVERT_TILES);
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}
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finish_all(cell->num_spus);
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{
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uint *b = (uint*) surf->map;
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printf("PPU: Inverted results: 0x%x 0x%x 0x%x 0x%x\n",
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b[0], b[1000], b[2000], b[3000]);
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}
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for (i = 0; i < cell->num_spus; i++) {
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send_mbox_message(control_ps_area[i], CELL_CMD_EXIT);
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}
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@ -70,14 +70,6 @@ cell_clear_surface(struct pipe_context *pipe, struct pipe_surface *ps,
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struct cell_context *cell = cell_context(pipe);
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uint i;
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printf("%s 0x%08x\n", __FUNCTION__, clearValue);
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{
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char s[100];
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pf_sprint_name(s, ps->format);
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printf("format = %s\n", s);
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}
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if (!ps->map)
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pipe_surface_map(ps);
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@ -90,9 +82,30 @@ cell_clear_surface(struct pipe_context *pipe, struct pipe_surface *ps,
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}
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for (i = 0; i < cell->num_spus; i++) {
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/* XXX clear color varies per-SPU for debugging */
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command[i].clear.value = clearValue | (i << 21);
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send_mbox_message(control_ps_area[i], CELL_CMD_CLEAR_TILES);
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}
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#if 1
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/* XXX Draw a test triangle over the cleared surface */
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for (i = 0; i < cell->num_spus; i++) {
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/* Same triangle data for all SPUs, of course: */
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command[i].tri.x0 = 20.0;
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command[i].tri.y0 = ps->height - 20;
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command[i].tri.x1 = ps->width - 20.0;
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command[i].tri.y1 = ps->height - 20;
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command[i].tri.x2 = ps->width / 2;
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command[i].tri.y2 = 20.0;
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/* XXX color varies per SPU */
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command[i].tri.color = 0xffff00 | ((i*40)<<24); /* yellow */
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send_mbox_message(control_ps_area[i], CELL_CMD_TRIANGLE);
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}
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#endif
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}
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@ -34,6 +34,7 @@
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#include <libmisc.h>
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#include <spu_mfcio.h>
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#include "main.h"
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#include "tri.h"
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#include "pipe/cell/common.h"
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@ -43,21 +44,15 @@ helpful headers:
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/opt/ibm/cell-sdk/prototype/sysroot/usr/include/libmisc.h
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*/
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static struct cell_init_info init;
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struct cell_init_info init;
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struct framebuffer {
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void *start;
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uint width, height;
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uint width_tiles, height_tiles; /**< width and height in tiles */
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};
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static struct framebuffer fb;
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struct framebuffer fb;
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static int DefaultTag = 1;
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int DefaultTag;
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static inline void
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void
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wait_on_mask(unsigned tag)
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{
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mfc_write_tag_mask( tag );
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@ -66,7 +61,7 @@ wait_on_mask(unsigned tag)
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static void
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void
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get_tile(const struct framebuffer *fb, uint tx, uint ty, uint *tile)
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{
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uint offset = ty * fb->width_tiles + tx;
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@ -89,7 +84,7 @@ get_tile(const struct framebuffer *fb, uint tx, uint ty, uint *tile)
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0 /* rid */);
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}
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static void
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void
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put_tile(const struct framebuffer *fb, uint tx, uint ty, const uint *tile)
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{
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uint offset = ty * fb->width_tiles + tx;
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@ -136,32 +131,29 @@ clear_tiles(const struct cell_command_clear_tiles *clear)
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}
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/** Invert all pixels in all tiles */
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static void
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invert_tiles(void)
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triangle(const struct cell_command_triangle *tri)
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{
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uint num_tiles = fb.width_tiles * fb.height_tiles;
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uint i, j;
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uint tile[TILE_SIZE * TILE_SIZE] ALIGN16;
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struct prim_header prim;
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uint i;
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prim.v[0].data[0][0] = tri->x0;
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prim.v[0].data[0][1] = tri->y0;
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prim.v[1].data[0][0] = tri->x1;
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prim.v[1].data[0][1] = tri->y1;
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prim.v[2].data[0][0] = tri->x2;
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prim.v[2].data[0][1] = tri->y2;
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prim.color = tri->color;
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for (i = init.id; i < num_tiles; i += init.num_spus) {
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uint tx = i % fb.width_tiles;
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uint ty = i / fb.width_tiles;
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get_tile(&fb, tx, ty, tile);
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wait_on_mask(1 << DefaultTag);
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for (j = 0; j < TILE_SIZE * TILE_SIZE; j++) {
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tile[j] = ~tile[j];
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}
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put_tile(&fb, tx, ty, tile);
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draw_triangle(&prim, tx, ty);
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}
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}
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struct cell_command cmd ALIGN16;
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/**
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* Temporary/simple main loop for SPEs: Get a command, execute it, repeat.
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@ -169,7 +161,9 @@ struct cell_command cmd ALIGN16;
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static void
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main_loop(void)
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{
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struct cell_command cmd ALIGN16;
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int exitFlag = 0;
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printf("SPU %u: Enter main loop\n", init.id);
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assert((sizeof(struct cell_command) & 0xf) == 0);
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@ -207,17 +201,23 @@ main_loop(void)
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cmd.fb.start);
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fb.width = cmd.fb.width;
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fb.height = cmd.fb.height;
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fb.width_tiles = fb.width / TILE_SIZE;
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fb.height_tiles = fb.height / TILE_SIZE;
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fb.width_tiles = (fb.width + TILE_SIZE - 1) / TILE_SIZE;
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fb.height_tiles = (fb.height + TILE_SIZE - 1) / TILE_SIZE;
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printf("SPU %u: %u x %u tiles\n",
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init.id, fb.width_tiles, fb.height_tiles);
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fb.start = cmd.fb.start;
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break;
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case CELL_CMD_CLEAR_TILES:
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printf("SPU %u: CLEAR to 0x%08x\n", init.id, cmd.clear.value);
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clear_tiles(&cmd.clear);
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break;
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case CELL_CMD_INVERT_TILES:
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printf("SPU %u: INVERT_TILES\n", init.id);
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invert_tiles();
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case CELL_CMD_TRIANGLE:
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printf("SPU %u: TRIANGLE (%g,%g) (%g,%g) (%g,%g)\n",
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init.id,
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cmd.tri.x0, cmd.tri.y0,
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cmd.tri.x1, cmd.tri.y1,
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cmd.tri.x2, cmd.tri.y2);
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triangle(&cmd.tri);
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break;
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case CELL_CMD_FINISH:
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printf("SPU %u: FINISH\n", init.id);
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@ -245,6 +245,8 @@ main(unsigned long long speid,
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{
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int tag = 0;
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DefaultTag = 1;
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(void) speid;
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(void) envp;
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@ -1,9 +1,825 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* Triangle rendering within a tile.
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*/
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#if 0
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#include "sp_context.h"
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#include "sp_headers.h"
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#include "sp_quad.h"
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#include "sp_prim_setup.h"
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#include "pipe/draw/draw_private.h"
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#include "pipe/draw/draw_vertex.h"
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#include "pipe/p_util.h"
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#endif
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#include "pipe/p_compiler.h"
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#include "pipe/p_util.h"
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#include "main.h"
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#include "tri.h"
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void
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draw_triangle(int v1, int v2, int v3)
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#if 1
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/* XXX fix this */
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#undef CEILF
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#define CEILF(X) ((float) (int) ((X) + 0.99999))
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#define QUAD_TOP_LEFT 0
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#define QUAD_TOP_RIGHT 1
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#define QUAD_BOTTOM_LEFT 2
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#define QUAD_BOTTOM_RIGHT 3
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#define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT)
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#define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT)
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#define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT)
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#define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT)
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#define MASK_ALL 0xf
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static int cliprect_minx, cliprect_maxx, cliprect_miny, cliprect_maxy;
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static uint tile[TILE_SIZE][TILE_SIZE] ALIGN16;
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#endif
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#define DEBUG_VERTS 0
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/**
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* Triangle edge info
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*/
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struct edge {
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float dx; /**< X(v1) - X(v0), used only during setup */
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float dy; /**< Y(v1) - Y(v0), used only during setup */
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float dxdy; /**< dx/dy */
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float sx, sy; /**< first sample point coord */
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int lines; /**< number of lines on this edge */
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};
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/**
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* Triangle setup info (derived from draw_stage).
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* Also used for line drawing (taking some liberties).
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*/
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struct setup_stage {
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#if 0
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struct draw_stage stage; /**< This must be first (base class) */
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struct softpipe_context *softpipe;
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#endif
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/* Vertices are just an array of floats making up each attribute in
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* turn. Currently fixed at 4 floats, but should change in time.
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* Codegen will help cope with this.
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*/
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const struct vertex_header *vmax;
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const struct vertex_header *vmid;
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const struct vertex_header *vmin;
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const struct vertex_header *vprovoke;
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struct edge ebot;
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struct edge etop;
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struct edge emaj;
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float oneoverarea;
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#if 0
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struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS];
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#endif
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#if 0
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struct quad_header quad;
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#endif
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#if 1
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uint color;
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#endif
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struct {
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int left[2]; /**< [0] = row0, [1] = row1 */
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int right[2];
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int y;
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unsigned y_flags;
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unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */
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} span;
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};
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#if 0
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/**
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* Basically a cast wrapper.
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*/
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static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
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{
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return (struct setup_stage *)stage;
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}
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#endif
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#if 0
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/**
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* Clip setup->quad against the scissor/surface bounds.
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*/
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static INLINE void
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quad_clip(struct setup_stage *setup)
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{
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const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
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const int minx = (int) cliprect->minx;
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const int maxx = (int) cliprect->maxx;
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const int miny = (int) cliprect->miny;
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const int maxy = (int) cliprect->maxy;
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if (setup->quad.x0 >= maxx ||
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setup->quad.y0 >= maxy ||
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setup->quad.x0 + 1 < minx ||
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setup->quad.y0 + 1 < miny) {
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/* totally clipped */
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setup->quad.mask = 0x0;
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return;
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}
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if (setup->quad.x0 < minx)
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setup->quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
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if (setup->quad.y0 < miny)
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setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
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if (setup->quad.x0 == maxx - 1)
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setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
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if (setup->quad.y0 == maxy - 1)
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setup->quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
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}
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#endif
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#if 0
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/**
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* Emit a quad (pass to next stage) with clipping.
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*/
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static INLINE void
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clip_emit_quad(struct setup_stage *setup)
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{
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quad_clip(setup);
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if (setup->quad.mask) {
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struct softpipe_context *sp = setup->softpipe;
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sp->quad.first->run(sp->quad.first, &setup->quad);
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}
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}
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#endif
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/**
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* Emit a quad (pass to next stage). No clipping is done.
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*/
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static INLINE void
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emit_quad( struct setup_stage *setup, int x, int y, unsigned mask )
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{
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#if 0
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struct softpipe_context *sp = setup->softpipe;
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setup->quad.x0 = x;
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setup->quad.y0 = y;
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setup->quad.mask = mask;
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sp->quad.first->run(sp->quad.first, &setup->quad);
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#else
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/* Cell: "write" quad fragments to the tile by setting prim color */
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int ix = x - cliprect_minx;
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int iy = y - cliprect_miny;
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if (mask & MASK_TOP_LEFT)
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tile[iy][ix] = setup->color;
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if (mask & MASK_TOP_RIGHT)
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tile[iy][ix+1] = setup->color;
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if (mask & MASK_BOTTOM_LEFT)
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tile[iy+1][ix] = setup->color;
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if (mask & MASK_BOTTOM_RIGHT)
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tile[iy+1][ix+1] = setup->color;
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#endif
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}
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/**
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* Given an X or Y coordinate, return the block/quad coordinate that it
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* belongs to.
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*/
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static INLINE int block( int x )
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{
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return x & ~1;
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}
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/**
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* Compute mask which indicates which pixels in the 2x2 quad are actually inside
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* the triangle's bounds.
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*
|
||||
* this is pretty nasty... may need to rework flush_spans again to
|
||||
* fix it, if possible.
|
||||
*/
|
||||
static unsigned calculate_mask( struct setup_stage *setup, int x )
|
||||
{
|
||||
unsigned mask = 0x0;
|
||||
|
||||
if (x >= setup->span.left[0] && x < setup->span.right[0])
|
||||
mask |= MASK_TOP_LEFT;
|
||||
|
||||
if (x >= setup->span.left[1] && x < setup->span.right[1])
|
||||
mask |= MASK_BOTTOM_LEFT;
|
||||
|
||||
if (x+1 >= setup->span.left[0] && x+1 < setup->span.right[0])
|
||||
mask |= MASK_TOP_RIGHT;
|
||||
|
||||
if (x+1 >= setup->span.left[1] && x+1 < setup->span.right[1])
|
||||
mask |= MASK_BOTTOM_RIGHT;
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Render a horizontal span of quads
|
||||
*/
|
||||
static void flush_spans( struct setup_stage *setup )
|
||||
{
|
||||
int minleft, maxright;
|
||||
int x;
|
||||
|
||||
switch (setup->span.y_flags) {
|
||||
case 0x3:
|
||||
/* both odd and even lines written (both quad rows) */
|
||||
minleft = MIN2(setup->span.left[0], setup->span.left[1]);
|
||||
maxright = MAX2(setup->span.right[0], setup->span.right[1]);
|
||||
break;
|
||||
|
||||
case 0x1:
|
||||
/* only even line written (quad top row) */
|
||||
minleft = setup->span.left[0];
|
||||
maxright = setup->span.right[0];
|
||||
break;
|
||||
|
||||
case 0x2:
|
||||
/* only odd line written (quad bottom row) */
|
||||
minleft = setup->span.left[1];
|
||||
maxright = setup->span.right[1];
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
/* XXX this loop could be moved into the above switch cases and
|
||||
* calculate_mask() could be simplified a bit...
|
||||
*/
|
||||
for (x = block(minleft); x <= block(maxright); x += 2) {
|
||||
emit_quad( setup, x, setup->span.y,
|
||||
calculate_mask( setup, x ) );
|
||||
}
|
||||
|
||||
setup->span.y = 0;
|
||||
setup->span.y_flags = 0;
|
||||
setup->span.right[0] = 0;
|
||||
setup->span.right[1] = 0;
|
||||
}
|
||||
|
||||
#if DEBUG_VERTS
|
||||
static void print_vertex(const struct setup_stage *setup,
|
||||
const struct vertex_header *v)
|
||||
{
|
||||
int i;
|
||||
fprintf(stderr, "Vertex: (%p)\n", v);
|
||||
for (i = 0; i < setup->quad.nr_attrs; i++) {
|
||||
fprintf(stderr, " %d: %f %f %f %f\n", i,
|
||||
v->data[i][0], v->data[i][1], v->data[i][2], v->data[i][3]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static boolean setup_sort_vertices( struct setup_stage *setup,
|
||||
const struct prim_header *prim )
|
||||
{
|
||||
#if 0
|
||||
const struct vertex_header *v0 = prim->v[0];
|
||||
const struct vertex_header *v1 = prim->v[1];
|
||||
const struct vertex_header *v2 = prim->v[2];
|
||||
#else
|
||||
const struct vertex_header *v0 = &prim->v[0];
|
||||
const struct vertex_header *v1 = &prim->v[1];
|
||||
const struct vertex_header *v2 = &prim->v[2];
|
||||
#endif
|
||||
|
||||
#if DEBUG_VERTS
|
||||
fprintf(stderr, "Triangle:\n");
|
||||
print_vertex(setup, v0);
|
||||
print_vertex(setup, v1);
|
||||
print_vertex(setup, v2);
|
||||
#endif
|
||||
|
||||
setup->vprovoke = v2;
|
||||
|
||||
/* determine bottom to top order of vertices */
|
||||
{
|
||||
float y0 = v0->data[0][1];
|
||||
float y1 = v1->data[0][1];
|
||||
float y2 = v2->data[0][1];
|
||||
if (y0 <= y1) {
|
||||
if (y1 <= y2) {
|
||||
/* y0<=y1<=y2 */
|
||||
setup->vmin = v0;
|
||||
setup->vmid = v1;
|
||||
setup->vmax = v2;
|
||||
}
|
||||
else if (y2 <= y0) {
|
||||
/* y2<=y0<=y1 */
|
||||
setup->vmin = v2;
|
||||
setup->vmid = v0;
|
||||
setup->vmax = v1;
|
||||
}
|
||||
else {
|
||||
/* y0<=y2<=y1 */
|
||||
setup->vmin = v0;
|
||||
setup->vmid = v2;
|
||||
setup->vmax = v1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (y0 <= y2) {
|
||||
/* y1<=y0<=y2 */
|
||||
setup->vmin = v1;
|
||||
setup->vmid = v0;
|
||||
setup->vmax = v2;
|
||||
}
|
||||
else if (y2 <= y1) {
|
||||
/* y2<=y1<=y0 */
|
||||
setup->vmin = v2;
|
||||
setup->vmid = v1;
|
||||
setup->vmax = v0;
|
||||
}
|
||||
else {
|
||||
/* y1<=y2<=y0 */
|
||||
setup->vmin = v1;
|
||||
setup->vmid = v2;
|
||||
setup->vmax = v0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setup->ebot.dx = setup->vmid->data[0][0] - setup->vmin->data[0][0];
|
||||
setup->ebot.dy = setup->vmid->data[0][1] - setup->vmin->data[0][1];
|
||||
setup->emaj.dx = setup->vmax->data[0][0] - setup->vmin->data[0][0];
|
||||
setup->emaj.dy = setup->vmax->data[0][1] - setup->vmin->data[0][1];
|
||||
setup->etop.dx = setup->vmax->data[0][0] - setup->vmid->data[0][0];
|
||||
setup->etop.dy = setup->vmax->data[0][1] - setup->vmid->data[0][1];
|
||||
|
||||
/*
|
||||
* Compute triangle's area. Use 1/area to compute partial
|
||||
* derivatives of attributes later.
|
||||
*
|
||||
* The area will be the same as prim->det, but the sign may be
|
||||
* different depending on how the vertices get sorted above.
|
||||
*
|
||||
* To determine whether the primitive is front or back facing we
|
||||
* use the prim->det value because its sign is correct.
|
||||
*/
|
||||
{
|
||||
const float area = (setup->emaj.dx * setup->ebot.dy -
|
||||
setup->ebot.dx * setup->emaj.dy);
|
||||
|
||||
setup->oneoverarea = 1.0f / area;
|
||||
/*
|
||||
_mesa_printf("%s one-over-area %f area %f det %f\n",
|
||||
__FUNCTION__, setup->oneoverarea, area, prim->det );
|
||||
*/
|
||||
}
|
||||
|
||||
#if 0
|
||||
/* We need to know if this is a front or back-facing triangle for:
|
||||
* - the GLSL gl_FrontFacing fragment attribute (bool)
|
||||
* - two-sided stencil test
|
||||
*/
|
||||
setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW);
|
||||
#endif
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
|
||||
* The value value comes from vertex->data[slot][i].
|
||||
* The result will be put into setup->coef[slot].a0[i].
|
||||
* \param slot which attribute slot
|
||||
* \param i which component of the slot (0..3)
|
||||
*/
|
||||
static void const_coeff( struct setup_stage *setup,
|
||||
unsigned slot,
|
||||
unsigned i )
|
||||
{
|
||||
assert(slot < PIPE_MAX_SHADER_INPUTS);
|
||||
assert(i <= 3);
|
||||
|
||||
setup->coef[slot].dadx[i] = 0;
|
||||
setup->coef[slot].dady[i] = 0;
|
||||
|
||||
/* need provoking vertex info!
|
||||
*/
|
||||
setup->coef[slot].a0[i] = setup->vprovoke->data[slot][i];
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Compute a0, dadx and dady for a linearly interpolated coefficient,
|
||||
* for a triangle.
|
||||
*/
|
||||
static void tri_linear_coeff( struct setup_stage *setup,
|
||||
unsigned slot,
|
||||
unsigned i)
|
||||
{
|
||||
float botda = setup->vmid->data[slot][i] - setup->vmin->data[slot][i];
|
||||
float majda = setup->vmax->data[slot][i] - setup->vmin->data[slot][i];
|
||||
float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
|
||||
float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
|
||||
|
||||
assert(slot < PIPE_MAX_SHADER_INPUTS);
|
||||
assert(i <= 3);
|
||||
|
||||
setup->coef[slot].dadx[i] = a * setup->oneoverarea;
|
||||
setup->coef[slot].dady[i] = b * setup->oneoverarea;
|
||||
|
||||
/* calculate a0 as the value which would be sampled for the
|
||||
* fragment at (0,0), taking into account that we want to sample at
|
||||
* pixel centers, in other words (0.5, 0.5).
|
||||
*
|
||||
* this is neat but unfortunately not a good way to do things for
|
||||
* triangles with very large values of dadx or dady as it will
|
||||
* result in the subtraction and re-addition from a0 of a very
|
||||
* large number, which means we'll end up loosing a lot of the
|
||||
* fractional bits and precision from a0. the way to fix this is
|
||||
* to define a0 as the sample at a pixel center somewhere near vmin
|
||||
* instead - i'll switch to this later.
|
||||
*/
|
||||
setup->coef[slot].a0[i] = (setup->vmin->data[slot][i] -
|
||||
(setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) +
|
||||
setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f)));
|
||||
|
||||
/*
|
||||
_mesa_printf("attr[%d].%c: %f dx:%f dy:%f\n",
|
||||
slot, "xyzw"[i],
|
||||
setup->coef[slot].a0[i],
|
||||
setup->coef[slot].dadx[i],
|
||||
setup->coef[slot].dady[i]);
|
||||
*/
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Compute a0, dadx and dady for a perspective-corrected interpolant,
|
||||
* for a triangle.
|
||||
* We basically multiply the vertex value by 1/w before computing
|
||||
* the plane coefficients (a0, dadx, dady).
|
||||
* Later, when we compute the value at a particular fragment position we'll
|
||||
* divide the interpolated value by the interpolated W at that fragment.
|
||||
*/
|
||||
static void tri_persp_coeff( struct setup_stage *setup,
|
||||
unsigned slot,
|
||||
unsigned i )
|
||||
{
|
||||
/* premultiply by 1/w:
|
||||
*/
|
||||
float mina = setup->vmin->data[slot][i] * setup->vmin->data[0][3];
|
||||
float mida = setup->vmid->data[slot][i] * setup->vmid->data[0][3];
|
||||
float maxa = setup->vmax->data[slot][i] * setup->vmax->data[0][3];
|
||||
|
||||
float botda = mida - mina;
|
||||
float majda = maxa - mina;
|
||||
float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
|
||||
float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
|
||||
|
||||
/*
|
||||
printf("tri persp %d,%d: %f %f %f\n", slot, i,
|
||||
setup->vmin->data[slot][i],
|
||||
setup->vmid->data[slot][i],
|
||||
setup->vmax->data[slot][i]
|
||||
);
|
||||
*/
|
||||
|
||||
assert(slot < PIPE_MAX_SHADER_INPUTS);
|
||||
assert(i <= 3);
|
||||
|
||||
setup->coef[slot].dadx[i] = a * setup->oneoverarea;
|
||||
setup->coef[slot].dady[i] = b * setup->oneoverarea;
|
||||
setup->coef[slot].a0[i] = (mina -
|
||||
(setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) +
|
||||
setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f)));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Compute the setup->coef[] array dadx, dady, a0 values.
|
||||
* Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
|
||||
*/
|
||||
static void setup_tri_coefficients( struct setup_stage *setup )
|
||||
{
|
||||
const enum interp_mode *interp = setup->softpipe->vertex_info.interp_mode;
|
||||
unsigned slot, j;
|
||||
|
||||
/* z and w are done by linear interpolation:
|
||||
*/
|
||||
tri_linear_coeff(setup, 0, 2);
|
||||
tri_linear_coeff(setup, 0, 3);
|
||||
|
||||
/* setup interpolation for all the remaining attributes:
|
||||
*/
|
||||
for (slot = 1; slot < setup->quad.nr_attrs; slot++) {
|
||||
switch (interp[slot]) {
|
||||
case INTERP_CONSTANT:
|
||||
for (j = 0; j < NUM_CHANNELS; j++)
|
||||
const_coeff(setup, slot, j);
|
||||
break;
|
||||
|
||||
case INTERP_LINEAR:
|
||||
for (j = 0; j < NUM_CHANNELS; j++)
|
||||
tri_linear_coeff(setup, slot, j);
|
||||
break;
|
||||
|
||||
case INTERP_PERSPECTIVE:
|
||||
for (j = 0; j < NUM_CHANNELS; j++)
|
||||
tri_persp_coeff(setup, slot, j);
|
||||
break;
|
||||
|
||||
default:
|
||||
/* invalid interp mode */
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
static void setup_tri_edges( struct setup_stage *setup )
|
||||
{
|
||||
float vmin_x = setup->vmin->data[0][0] + 0.5f;
|
||||
float vmid_x = setup->vmid->data[0][0] + 0.5f;
|
||||
|
||||
float vmin_y = setup->vmin->data[0][1] - 0.5f;
|
||||
float vmid_y = setup->vmid->data[0][1] - 0.5f;
|
||||
float vmax_y = setup->vmax->data[0][1] - 0.5f;
|
||||
|
||||
setup->emaj.sy = CEILF(vmin_y);
|
||||
setup->emaj.lines = (int) CEILF(vmax_y - setup->emaj.sy);
|
||||
setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy;
|
||||
setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy;
|
||||
|
||||
setup->etop.sy = CEILF(vmid_y);
|
||||
setup->etop.lines = (int) CEILF(vmax_y - setup->etop.sy);
|
||||
setup->etop.dxdy = setup->etop.dx / setup->etop.dy;
|
||||
setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy;
|
||||
|
||||
setup->ebot.sy = CEILF(vmin_y);
|
||||
setup->ebot.lines = (int) CEILF(vmid_y - setup->ebot.sy);
|
||||
setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy;
|
||||
setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Render the upper or lower half of a triangle.
|
||||
* Scissoring/cliprect is applied here too.
|
||||
*/
|
||||
static void subtriangle( struct setup_stage *setup,
|
||||
struct edge *eleft,
|
||||
struct edge *eright,
|
||||
unsigned lines )
|
||||
{
|
||||
#if 0
|
||||
const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
|
||||
const int minx = (int) cliprect->minx;
|
||||
const int maxx = (int) cliprect->maxx;
|
||||
const int miny = (int) cliprect->miny;
|
||||
const int maxy = (int) cliprect->maxy;
|
||||
#else
|
||||
const int minx = cliprect_minx;
|
||||
const int maxx = cliprect_maxx;
|
||||
const int miny = cliprect_miny;
|
||||
const int maxy = cliprect_maxy;
|
||||
#endif
|
||||
int y, start_y, finish_y;
|
||||
int sy = (int)eleft->sy;
|
||||
|
||||
assert((int)eleft->sy == (int) eright->sy);
|
||||
|
||||
/* clip top/bottom */
|
||||
start_y = sy;
|
||||
finish_y = sy + lines;
|
||||
|
||||
if (start_y < miny)
|
||||
start_y = miny;
|
||||
|
||||
if (finish_y > maxy)
|
||||
finish_y = maxy;
|
||||
|
||||
start_y -= sy;
|
||||
finish_y -= sy;
|
||||
|
||||
/*
|
||||
_mesa_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y);
|
||||
*/
|
||||
|
||||
for (y = start_y; y < finish_y; y++) {
|
||||
|
||||
/* avoid accumulating adds as floats don't have the precision to
|
||||
* accurately iterate large triangle edges that way. luckily we
|
||||
* can just multiply these days.
|
||||
*
|
||||
* this is all drowned out by the attribute interpolation anyway.
|
||||
*/
|
||||
int left = (int)(eleft->sx + y * eleft->dxdy);
|
||||
int right = (int)(eright->sx + y * eright->dxdy);
|
||||
|
||||
/* clip left/right */
|
||||
if (left < minx)
|
||||
left = minx;
|
||||
if (right > maxx)
|
||||
right = maxx;
|
||||
|
||||
if (left < right) {
|
||||
int _y = sy + y;
|
||||
if (block(_y) != setup->span.y) {
|
||||
flush_spans(setup);
|
||||
setup->span.y = block(_y);
|
||||
}
|
||||
|
||||
setup->span.left[_y&1] = left;
|
||||
setup->span.right[_y&1] = right;
|
||||
setup->span.y_flags |= 1<<(_y&1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* save the values so that emaj can be restarted:
|
||||
*/
|
||||
eleft->sx += lines * eleft->dxdy;
|
||||
eright->sx += lines * eright->dxdy;
|
||||
eleft->sy += lines;
|
||||
eright->sy += lines;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Do setup for triangle rasterization, then render the triangle.
|
||||
*/
|
||||
static void setup_tri(
|
||||
#if 0
|
||||
struct draw_stage *stage,
|
||||
#endif
|
||||
struct prim_header *prim )
|
||||
{
|
||||
#if 0
|
||||
struct setup_stage *setup = setup_stage( stage );
|
||||
#else
|
||||
struct setup_stage ss;
|
||||
struct setup_stage *setup = &ss;
|
||||
ss.color = prim->color;
|
||||
#endif
|
||||
|
||||
/*
|
||||
_mesa_printf("%s\n", __FUNCTION__ );
|
||||
*/
|
||||
|
||||
setup_sort_vertices( setup, prim );
|
||||
#if 0
|
||||
setup_tri_coefficients( setup );
|
||||
#endif
|
||||
setup_tri_edges( setup );
|
||||
|
||||
#if 0
|
||||
setup->quad.prim = PRIM_TRI;
|
||||
#endif
|
||||
|
||||
setup->span.y = 0;
|
||||
setup->span.y_flags = 0;
|
||||
setup->span.right[0] = 0;
|
||||
setup->span.right[1] = 0;
|
||||
/* setup->span.z_mode = tri_z_mode( setup->ctx ); */
|
||||
|
||||
/* init_constant_attribs( setup ); */
|
||||
|
||||
if (setup->oneoverarea < 0.0) {
|
||||
/* emaj on left:
|
||||
*/
|
||||
subtriangle( setup, &setup->emaj, &setup->ebot, setup->ebot.lines );
|
||||
subtriangle( setup, &setup->emaj, &setup->etop, setup->etop.lines );
|
||||
}
|
||||
else {
|
||||
/* emaj on right:
|
||||
*/
|
||||
subtriangle( setup, &setup->ebot, &setup->emaj, setup->ebot.lines );
|
||||
subtriangle( setup, &setup->etop, &setup->emaj, setup->etop.lines );
|
||||
}
|
||||
|
||||
flush_spans( setup );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
static void setup_begin( struct draw_stage *stage )
|
||||
{
|
||||
struct setup_stage *setup = setup_stage(stage);
|
||||
struct softpipe_context *sp = setup->softpipe;
|
||||
|
||||
setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs;
|
||||
|
||||
sp->quad.first->begin(sp->quad.first);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
static void setup_end( struct draw_stage *stage )
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
static void reset_stipple_counter( struct draw_stage *stage )
|
||||
{
|
||||
struct setup_stage *setup = setup_stage(stage);
|
||||
setup->softpipe->line_stipple_counter = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
static void render_destroy( struct draw_stage *stage )
|
||||
{
|
||||
FREE( stage );
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Create a new primitive setup/render stage.
|
||||
*/
|
||||
struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe )
|
||||
{
|
||||
struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
|
||||
|
||||
setup->softpipe = softpipe;
|
||||
setup->stage.draw = softpipe->draw;
|
||||
setup->stage.begin = setup_begin;
|
||||
setup->stage.point = setup_point;
|
||||
setup->stage.line = setup_line;
|
||||
setup->stage.tri = setup_tri;
|
||||
setup->stage.end = setup_end;
|
||||
setup->stage.reset_stipple_counter = reset_stipple_counter;
|
||||
setup->stage.destroy = render_destroy;
|
||||
|
||||
setup->quad.coef = setup->coef;
|
||||
|
||||
return &setup->stage;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void
|
||||
draw_triangle(struct prim_header *tri, uint tx, uint ty)
|
||||
{
|
||||
/* set clipping bounds to tile bounds */
|
||||
cliprect_minx = tx * TILE_SIZE;
|
||||
cliprect_miny = ty * TILE_SIZE;
|
||||
cliprect_maxx = (tx + 1) * TILE_SIZE;
|
||||
cliprect_maxy = (ty + 1) * TILE_SIZE;
|
||||
|
||||
get_tile(&fb, tx, ty, (uint *) tile);
|
||||
wait_on_mask(1 << DefaultTag);
|
||||
|
||||
setup_tri(tri);
|
||||
|
||||
put_tile(&fb, tx, ty, (uint *) tile);
|
||||
wait_on_mask(1 << DefaultTag);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,52 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifndef TRI_H
|
||||
#define TRI_H
|
||||
|
||||
|
||||
/**
|
||||
* Simplified types taken from other parts of Gallium
|
||||
*/
|
||||
|
||||
struct vertex_header {
|
||||
float data[2][4]; /* pos and color */
|
||||
};
|
||||
|
||||
|
||||
struct prim_header {
|
||||
struct vertex_header v[3];
|
||||
uint color;
|
||||
};
|
||||
|
||||
|
||||
extern void
|
||||
draw_triangle(int v1, int v2, int v3);
|
||||
draw_triangle(struct prim_header *tri, uint tx, uint ty);
|
||||
|
||||
|
||||
#endif /* TRI_H */
|
||||
|
|
|
|||
|
|
@ -211,6 +211,7 @@ xm_buffer_data(struct pipe_winsys *pws, struct pipe_buffer_handle *buf,
|
|||
if (xm_buf->size != size) {
|
||||
if (xm_buf->data)
|
||||
align_free(xm_buf->data);
|
||||
/* align to 16-byte multiple for Cell */
|
||||
xm_buf->data = align_malloc(size, 16);
|
||||
xm_buf->size = size;
|
||||
}
|
||||
|
|
@ -254,6 +255,7 @@ xmesa_display_surface_tiled(XMesaBuffer b, const struct pipe_surface *surf)
|
|||
XImage *ximage = b->tempImage;
|
||||
struct xm_buffer *xm_buf = xm_bo(surf->buffer);
|
||||
const int TILE_SIZE = 32;
|
||||
const uint tilesPerRow = (surf->width + TILE_SIZE - 1) / TILE_SIZE;
|
||||
uint x, y;
|
||||
|
||||
/* check that the XImage has been previously initialized */
|
||||
|
|
@ -271,7 +273,7 @@ xmesa_display_surface_tiled(XMesaBuffer b, const struct pipe_surface *surf)
|
|||
int dy = y;
|
||||
int tx = x / TILE_SIZE;
|
||||
int ty = y / TILE_SIZE;
|
||||
int offset = ty * (surf->width / TILE_SIZE) + tx;
|
||||
int offset = ty * tilesPerRow + tx;
|
||||
offset *= 4 * TILE_SIZE * TILE_SIZE;
|
||||
|
||||
ximage->data = (char *) xm_buf->data + offset;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue