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mesa: Add TexBufferRange to dispatch_sanity.
Christoph implemented this, so we should expect it to be present now. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60082
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@ -893,7 +893,7 @@ const struct function gl_core_functions_possible[] = {
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// { "glGetProgramResourceLocation", 43, -1 }, // XXX: Add to xml
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// { "glGetProgramResourceLocation", 43, -1 }, // XXX: Add to xml
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// { "glGetProgramResourceLocationIndex", 43, -1 }, // XXX: Add to xml
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// { "glGetProgramResourceLocationIndex", 43, -1 }, // XXX: Add to xml
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// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
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// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
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// { "glTexBufferRange", 43, -1 }, // XXX: Add to xml
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{ "glTexBufferRange", 43, -1 },
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// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
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// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
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// { "glTexStorage2DMultisample", 43, -1 }, // XXX: Add to xml
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// { "glTexStorage2DMultisample", 43, -1 }, // XXX: Add to xml
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// { "glTexStorage3DMultisample", 43, -1 }, // XXX: Add to xml
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// { "glTexStorage3DMultisample", 43, -1 }, // XXX: Add to xml
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