mesa: Add TexBufferRange to dispatch_sanity.

Christoph implemented this, so we should expect it to be present now.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60082
This commit is contained in:
Kenneth Graunke 2013-01-30 10:48:05 -08:00
parent 4bdf5454a5
commit 7cccf46ec4

View file

@ -893,7 +893,7 @@ const struct function gl_core_functions_possible[] = {
// { "glGetProgramResourceLocation", 43, -1 }, // XXX: Add to xml
// { "glGetProgramResourceLocationIndex", 43, -1 }, // XXX: Add to xml
// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
// { "glTexBufferRange", 43, -1 }, // XXX: Add to xml
{ "glTexBufferRange", 43, -1 },
// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
// { "glTexStorage2DMultisample", 43, -1 }, // XXX: Add to xml
// { "glTexStorage3DMultisample", 43, -1 }, // XXX: Add to xml