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v3dv/ci: Add more dEQP-VK subgroups that are currently skipped
We are skipping additional 357684 tests for the following subgroups where all tests results are skip to reduce CI usage testing skipped tests. It reduces the CI time execution by a 2%. 14304 dEQP-VK.binding_model.mutable_descriptor.* 22948 dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.* 20258 dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.* 11662 dEQP-VK.compute.shader_object_binary.* 11662 dEQP-VK.compute.shader_object_spirv.* 196299 dEQP-VK.image.host_image_copy.* 14043 dEQP-VK.query_pool.statistics_query.* 54656 dEQP-VK.robustness.robustness2.* 11852 dEQP-VK.sparse_resources.* We are also using alphabetical order these subgroups. Reviewed-by: Juan A. Suarez <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29328>
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2 changed files with 28 additions and 10 deletions
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@ -278,16 +278,25 @@ dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.*
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# Skip tests for unsupported features so we can increase the number of tests
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# that are actually useful in the limited CI time we have per job.
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dEQP-VK.binding_model.mutable_descriptor.*
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dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.*
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dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.*
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dEQP-VK.compute.shader_object_binary.*
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dEQP-VK.compute.shader_object_spirv.*
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dEQP-VK.fragment_shading_rate.*
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dEQP-VK.image.host_image_copy.*
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dEQP-VK.mesh_shader.*
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dEQP-VK.pipeline.fast_linked_library.*
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dEQP-VK.pipeline.monolithic.multisample_with_fragment_shading_rate.*
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dEQP-VK.pipeline.monolithic.bind_point.graphics_raytracing.*
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dEQP-VK.pipeline.monolithic.bind_point.compute_raytracing.*
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dEQP-VK.pipeline.pipeline_library.*
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dEQP-VK.pipeline.fast_linked_library.*
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dEQP-VK.pipeline.shader_object*
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dEQP-VK.protected_memory.*
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dEQP-VK.transform_feedback.*
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dEQP-VK.ray_tracing_pipeline.*
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dEQP-VK.query_pool.statistics_query.*
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dEQP-VK.ray_query.*
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dEQP-VK.fragment_shading_rate.*
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dEQP-VK.mesh_shader.*
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dEQP-VK.ray_tracing_pipeline.*
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dEQP-VK.robustness.robustness2.*
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dEQP-VK.shader_object.rendering.*
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dEQP-VK.sparse_resources.*
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dEQP-VK.transform_feedback.*
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@ -81,16 +81,25 @@ dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.*
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# Skip tests for unsupported features so we can increase the number of tests
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# that are actually useful in the limited CI time we have per job.
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dEQP-VK.binding_model.mutable_descriptor.*
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dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.*
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dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.*
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dEQP-VK.compute.shader_object_binary.*
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dEQP-VK.compute.shader_object_spirv.*
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dEQP-VK.fragment_shading_rate.*
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dEQP-VK.image.host_image_copy.*
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dEQP-VK.mesh_shader.*
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dEQP-VK.pipeline.fast_linked_library.*
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dEQP-VK.pipeline.monolithic.multisample_with_fragment_shading_rate.*
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dEQP-VK.pipeline.monolithic.bind_point.graphics_raytracing.*
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dEQP-VK.pipeline.monolithic.bind_point.compute_raytracing.*
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dEQP-VK.pipeline.pipeline_library.*
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dEQP-VK.pipeline.fast_linked_library.*
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dEQP-VK.pipeline.shader_object*
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dEQP-VK.protected_memory.*
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dEQP-VK.transform_feedback.*
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dEQP-VK.ray_tracing_pipeline.*
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dEQP-VK.query_pool.statistics_query.*
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dEQP-VK.ray_query.*
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dEQP-VK.fragment_shading_rate.*
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dEQP-VK.mesh_shader.*
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dEQP-VK.ray_tracing_pipeline.*
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dEQP-VK.robustness.robustness2.*
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dEQP-VK.shader_object.rendering.*
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dEQP-VK.sparse_resources.*
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dEQP-VK.transform_feedback.*
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