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intel: Make a renderbuffer wrapping a texture have the same _BaseFormat.
Otherwise, when you asked for the _BaseFormat of an rb wrapping a GL_RGB texture, you got GL_RGBA because that's what we were storing the texture data as. NOTE: This is a candidate for the 8.0 branch.
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@ -475,7 +475,7 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
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rb->Format = image->TexFormat;
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rb->InternalFormat = image->InternalFormat;
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rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);
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rb->_BaseFormat = image->_BaseFormat;
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rb->Width = mt->level[level].width;
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rb->Height = mt->level[level].height;
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