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docs/GL3.txt: ARB_shader_precision
This extension is about setting expectation on GL4.1 implementations rather than actually enforcing things. So once you support GLSL 410 then you support this in theory. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -126,7 +126,7 @@ GL 4.1, GLSL 4.10:
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GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
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GL_ARB_get_program_binary DONE (0 binary formats)
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GL_ARB_separate_shader_objects DONE (all drivers)
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GL_ARB_shader_precision started (Micah)
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GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
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GL_ARB_vertex_attrib_64bit DONE (nvc0, radeonsi, llvmpipe, softpipe)
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GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
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