i965/skl: Implement WaDisable1DDepthStencil

Skylake+ doesn't support setting a depth buffer to a 1D surface but it
does allow pretending it's a 2D texture with a height of 1 instead.

This fixes the GL_DEPTH_COMPONENT_* tests of the copyteximage piglit
test (and also seems to avoid a subsequent GPU hang).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89037
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5b29b2922a)
Nominated-by: Ian Romanick <idr@freedesktop.org>
This commit is contained in:
Neil Roberts 2015-02-02 17:47:23 +00:00 committed by Emil Velikov
parent 3e54be2e8a
commit 7c448551eb

View file

@ -190,6 +190,18 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
case GL_TEXTURE_3D:
assert(mt);
depth = MAX2(mt->logical_depth0, 1);
surftype = translate_tex_target(gl_target);
break;
case GL_TEXTURE_1D_ARRAY:
case GL_TEXTURE_1D:
if (brw->gen >= 9) {
/* WaDisable1DDepthStencil. Skylake+ doesn't support 1D depth
* textures but it does allow pretending it's a 2D texture
* instead.
*/
surftype = BRW_SURFACE_2D;
break;
}
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);