mesa: updated comments for _mesa_generate_mipmap()

This commit is contained in:
Brian Paul 2009-05-11 10:02:18 -06:00
parent 6697311b21
commit 7c3d7353d7

View file

@ -1478,9 +1478,12 @@ next_mipmap_level_size(GLenum target, GLint border,
/**
* For GL_SGIX_generate_mipmap:
* Generate a complete set of mipmaps from texObj's base-level image.
* Automatic mipmap generation.
* This is the fallback/default function for ctx->Driver.GenerateMipmap().
* Generate a complete set of mipmaps from texObj's BaseLevel image.
* Stop at texObj's MaxLevel or when we get to the 1x1 texture.
* For cube maps, target will be one of
* GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
*/
void
_mesa_generate_mipmap(GLcontext *ctx, GLenum target,