v3d: Don't handle PIPE_SPRITE_COORD_UPPER_LEFT twice

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12524>
This commit is contained in:
Ella-0 2021-09-02 17:08:43 +00:00
parent 53ae5c3aae
commit 7bf707f6d6

View file

@ -600,9 +600,8 @@ v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode)
if (key->is_points) {
key->point_sprite_mask =
v3d->rasterizer->base.sprite_coord_enable;
key->point_coord_upper_left =
(v3d->rasterizer->base.sprite_coord_mode ==
PIPE_SPRITE_COORD_UPPER_LEFT);
/* this is handled by lower_wpos_pntc */
key->point_coord_upper_left = false;
}
struct v3d_compiled_shader *old_fs = v3d->prog.fs;