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spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
Fixes artifacts on decals in Path of Exile.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3610
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7062>
Cherry picked from 037d9fb278
This commit is contained in:
parent
fe37936890
commit
7bf69260cd
4 changed files with 32 additions and 5 deletions
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@ -5782,7 +5782,7 @@
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"description": "spirv: replace discard with demote for incorrect HLSL->SPIR-V translations",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"master_sha": null,
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"because_sha": null
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},
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@ -3803,6 +3803,8 @@ vtn_handle_preamble_instruction(struct vtn_builder *b, SpvOp opcode,
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(count > 3) ? vtn_value(b, w[3], vtn_value_type_string)->str : "";
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vtn_info("Parsing SPIR-V from %s %u source file %s", lang, version, file);
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b->source_lang = w[1];
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break;
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}
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@ -4057,6 +4059,7 @@ vtn_handle_preamble_instruction(struct vtn_builder *b, SpvOp opcode,
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case SpvCapabilityDemoteToHelperInvocationEXT:
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spv_check_supported(demote_to_helper_invocation, cap);
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b->uses_demote_to_helper_invocation = true;
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break;
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case SpvCapabilityShaderClockKHR:
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@ -5112,14 +5115,14 @@ vtn_create_builder(const uint32_t *words, size_t word_count,
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goto fail;
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}
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uint16_t generator_id = words[2] >> 16;
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b->generator_id = words[2] >> 16;
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uint16_t generator_version = words[2];
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/* The first GLSLang version bump actually 1.5 years after #179 was fixed
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* but this should at least let us shut the workaround off for modern
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* versions of GLSLang.
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*/
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b->wa_glslang_179 = (generator_id == 8 && generator_version == 1);
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b->wa_glslang_179 = (b->generator_id == 8 && generator_version == 1);
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/* In GLSLang commit 8297936dd6eb3, their handling of barrier() was fixed
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* to provide correct memory semantics on compute shader barrier()
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@ -5127,7 +5130,7 @@ vtn_create_builder(const uint32_t *words, size_t word_count,
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* GLSLang fix caused them to bump to generator version 3.
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*/
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b->wa_glslang_cs_barrier =
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(generator_id == vtn_generator_glslang_reference_front_end &&
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(b->generator_id == vtn_generator_glslang_reference_front_end &&
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generator_version < 3);
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/* words[2] == generator magic */
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@ -5240,6 +5243,20 @@ spirv_to_nir(const uint32_t *words, size_t word_count,
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words = vtn_foreach_instruction(b, words, word_end,
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vtn_handle_preamble_instruction);
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/* DirectXShaderCompiler and glslang/shaderc both create OpKill from HLSL's
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* discard/clip, which uses demote semantics. DirectXShaderCompiler will use
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* demote if the extension is enabled, so we disable this workaround in that
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* case.
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*
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* Related glslang issue: https://github.com/KhronosGroup/glslang/issues/2416
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*/
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bool glslang = b->generator_id == vtn_generator_glslang_reference_front_end ||
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b->generator_id == vtn_generator_shaderc_over_glslang;
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bool dxsc = b->generator_id == vtn_generator_spiregg;
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b->convert_discard_to_demote = ((dxsc && !b->uses_demote_to_helper_invocation) ||
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(glslang && b->source_lang == SpvSourceLanguageHLSL)) &&
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options->caps.demote_to_helper_invocation;
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if (b->entry_point == NULL) {
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vtn_fail("Entry point not found");
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ralloc_free(b);
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@ -1071,8 +1071,10 @@ vtn_emit_branch(struct vtn_builder *b, enum vtn_branch_type branch_type,
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nir_jump(&b->nb, nir_jump_return);
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break;
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case vtn_branch_type_discard: {
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nir_intrinsic_op op =
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b->convert_discard_to_demote ? nir_intrinsic_demote : nir_intrinsic_discard;
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nir_intrinsic_instr *discard =
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nir_intrinsic_instr_create(b->nb.shader, nir_intrinsic_discard);
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nir_intrinsic_instr_create(b->nb.shader, op);
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nir_builder_instr_insert(&b->nb, &discard->instr);
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break;
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}
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@ -666,9 +666,17 @@ struct vtn_builder {
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/* True if we should watch out for GLSLang issue #179 */
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bool wa_glslang_179;
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/* Information on the origin of the SPIR-V */
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enum vtn_generator generator_id;
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SpvSourceLanguage source_lang;
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/* True if we need to fix up CS OpControlBarrier */
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bool wa_glslang_cs_barrier;
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/* Workaround discard bugs in HLSL -> SPIR-V compilers */
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bool uses_demote_to_helper_invocation;
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bool convert_discard_to_demote;
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gl_shader_stage entry_point_stage;
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const char *entry_point_name;
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struct vtn_value *entry_point;
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