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swr/rast: SIMD16 FE - add SIMD16 types to jitter
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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3 changed files with 11 additions and 10 deletions
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@ -71,7 +71,9 @@ def gen_llvm_type(type, name, is_pointer, is_pointer_pointer, is_array, is_array
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elif type == 'SIMD16::vectori_t':
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llvm_type = 'VectorType::get(Type::getInt32Ty(ctx), 16)'
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elif type == 'simdvector':
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llvm_type = 'ArrayType::get(VectorType::get(Type::getFloatTy(ctx), pJitMgr->mVWidth), 4)'
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llvm_type = 'ArrayType::get(VectorType::get(Type::getFloatTy(ctx), 8), 4)'
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elif type == 'simd16vector':
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llvm_type = 'ArrayType::get(VectorType::get(Type::getFloatTy(ctx), 16), 4)'
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elif type == 'SIMD8::attrib_t':
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llvm_type = 'ArrayType::get(VectorType::get(Type::getFloatTy(ctx), 8), 4)'
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elif type == 'SIMD16::attrib_t':
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@ -30,14 +30,6 @@
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#include "context.h"
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#include <type_traits>
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#if ENABLE_AVX512_SIMD16
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// TODO: this belongs in state.h alongside the simdvector definition, but there is a llvm codegen issue
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struct simd16vertex
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{
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simd16vector attrib[SWR_VTX_NUM_SLOTS];
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};
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#endif
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// Calculates the A and B coefficients for the 3 edges of the triangle
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//
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// maths for edge equations:
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@ -197,9 +197,16 @@ enum SWR_VTX_SLOTS
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// SoAoSoA
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struct simdvertex
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{
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simdvector attrib[SWR_VTX_NUM_SLOTS];
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simdvector attrib[SWR_VTX_NUM_SLOTS];
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};
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#if ENABLE_AVX512_SIMD16
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struct simd16vertex
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{
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simd16vector attrib[SWR_VTX_NUM_SLOTS];
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};
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#endif
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//////////////////////////////////////////////////////////////////////////
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/// SWR_VS_CONTEXT
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/// @brief Input to vertex shader
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