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gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor API
Split vl_compositor graphic shaders from vl_compositor API in order to share vl_compositor API with vl_compositor compute shader later. Signed-off-by: James Zhu <James.Zhu@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com>
This commit is contained in:
parent
b34d7c5daa
commit
7b7b5f2029
5 changed files with 821 additions and 688 deletions
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@ -348,6 +348,8 @@ VL_SOURCES := \
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vl/vl_bicubic_filter.h \
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vl/vl_compositor.c \
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vl/vl_compositor.h \
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vl/vl_compositor_gfx.c \
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vl/vl_compositor_gfx.h \
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vl/vl_csc.c \
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vl/vl_csc.h \
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vl/vl_decoder.c \
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@ -445,6 +445,8 @@ files_libgalliumvl = files(
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'vl/vl_bicubic_filter.h',
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'vl/vl_compositor.c',
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'vl/vl_compositor.h',
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'vl/vl_compositor_gfx.c',
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'vl/vl_compositor_gfx.h',
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'vl/vl_csc.c',
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'vl/vl_csc.h',
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'vl/vl_decoder.c',
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@ -25,447 +25,9 @@
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*
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**************************************************************************/
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#include <assert.h>
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#include "pipe/p_compiler.h"
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#include "pipe/p_context.h"
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#include "util/u_memory.h"
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#include "util/u_draw.h"
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#include "util/u_surface.h"
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#include "util/u_upload_mgr.h"
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#include "util/u_sampler.h"
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#include "tgsi/tgsi_ureg.h"
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#include "vl_csc.h"
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#include "vl_types.h"
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#include "vl_compositor.h"
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enum VS_OUTPUT
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{
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VS_O_VPOS = 0,
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VS_O_COLOR = 0,
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VS_O_VTEX = 0,
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VS_O_VTOP,
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VS_O_VBOTTOM,
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};
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static void *
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create_vert_shader(struct vl_compositor *c)
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{
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struct ureg_program *shader;
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struct ureg_src vpos, vtex, color;
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struct ureg_dst tmp;
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struct ureg_dst o_vpos, o_vtex, o_color;
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struct ureg_dst o_vtop, o_vbottom;
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shader = ureg_create(PIPE_SHADER_VERTEX);
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if (!shader)
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return false;
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vpos = ureg_DECL_vs_input(shader, 0);
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vtex = ureg_DECL_vs_input(shader, 1);
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color = ureg_DECL_vs_input(shader, 2);
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tmp = ureg_DECL_temporary(shader);
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o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
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o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR);
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o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
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o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
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o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
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/*
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* o_vpos = vpos
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* o_vtex = vtex
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* o_color = color
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*/
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ureg_MOV(shader, o_vpos, vpos);
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ureg_MOV(shader, o_vtex, vtex);
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ureg_MOV(shader, o_color, color);
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/*
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* tmp.x = vtex.w / 2
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* tmp.y = vtex.w / 4
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*
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* o_vtop.x = vtex.x
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* o_vtop.y = vtex.y * tmp.x + 0.25f
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* o_vtop.z = vtex.y * tmp.y + 0.25f
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* o_vtop.w = 1 / tmp.x
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*
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* o_vbottom.x = vtex.x
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* o_vbottom.y = vtex.y * tmp.x - 0.25f
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* o_vbottom.z = vtex.y * tmp.y - 0.25f
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* o_vbottom.w = 1 / tmp.y
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*/
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ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X),
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ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f));
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ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
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ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f));
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ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex);
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ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
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ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f));
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ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
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ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f));
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ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W),
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ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
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ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex);
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ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
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ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f));
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ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
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ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f));
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ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W),
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ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
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ureg_END(shader);
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return ureg_create_shader_and_destroy(shader, c->pipe);
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}
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static void
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create_frag_shader_weave(struct ureg_program *shader, struct ureg_dst fragment)
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{
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struct ureg_src i_tc[2];
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struct ureg_src sampler[3];
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struct ureg_dst t_tc[2];
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struct ureg_dst t_texel[2];
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unsigned i, j;
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i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
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i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
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for (i = 0; i < 3; ++i) {
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sampler[i] = ureg_DECL_sampler(shader, i);
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ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT);
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}
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for (i = 0; i < 2; ++i) {
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t_tc[i] = ureg_DECL_temporary(shader);
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t_texel[i] = ureg_DECL_temporary(shader);
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}
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/* calculate the texture offsets
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* t_tc.x = i_tc.x
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* t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2
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*/
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for (i = 0; i < 2; ++i) {
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ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
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ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
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i_tc[i], ureg_imm1f(shader, -0.5f));
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ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i]));
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ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
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ureg_imm1f(shader, i ? 1.0f : 0.0f));
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ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
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ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
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ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
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ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
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ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
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ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
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}
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/* fetch the texels
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* texel[0..1].x = tex(t_tc[0..1][0])
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* texel[0..1].y = tex(t_tc[0..1][1])
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* texel[0..1].z = tex(t_tc[0..1][2])
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*/
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for (i = 0; i < 2; ++i)
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for (j = 0; j < 3; ++j) {
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struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
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TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
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ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
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TGSI_TEXTURE_2D_ARRAY, src, sampler[j]);
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}
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/* calculate linear interpolation factor
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* factor = |round(i_tc.y) - i_tc.y| * 2
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*/
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ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
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ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
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ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
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ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
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ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
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ureg_LRP(shader, fragment, ureg_swizzle(ureg_src(t_tc[0]),
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TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
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ureg_src(t_texel[0]), ureg_src(t_texel[1]));
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for (i = 0; i < 2; ++i) {
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ureg_release_temporary(shader, t_texel[i]);
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ureg_release_temporary(shader, t_tc[i]);
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}
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}
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static void
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create_frag_shader_csc(struct ureg_program *shader, struct ureg_dst texel,
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struct ureg_dst fragment)
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{
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struct ureg_src csc[3];
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struct ureg_src lumakey;
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struct ureg_dst temp[2];
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unsigned i;
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for (i = 0; i < 3; ++i)
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csc[i] = ureg_DECL_constant(shader, i);
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lumakey = ureg_DECL_constant(shader, 3);
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for (i = 0; i < 2; ++i)
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temp[i] = ureg_DECL_temporary(shader);
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ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W),
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ureg_imm1f(shader, 1.0f));
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for (i = 0; i < 3; ++i)
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ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i],
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ureg_src(texel));
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ureg_MOV(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
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ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z));
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ureg_SLE(shader, ureg_writemask(temp[1],TGSI_WRITEMASK_W),
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ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_X));
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ureg_SGT(shader, ureg_writemask(temp[0],TGSI_WRITEMASK_W),
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ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_Y));
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ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
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ureg_src(temp[0]), ureg_src(temp[1]));
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for (i = 0; i < 2; ++i)
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ureg_release_temporary(shader, temp[i]);
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}
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static void
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create_frag_shader_yuv(struct ureg_program *shader, struct ureg_dst texel)
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{
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struct ureg_src tc;
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struct ureg_src sampler[3];
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unsigned i;
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tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
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for (i = 0; i < 3; ++i) {
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sampler[i] = ureg_DECL_sampler(shader, i);
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ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT);
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}
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/*
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* texel.xyz = tex(tc, sampler[i])
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*/
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for (i = 0; i < 3; ++i)
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ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
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}
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static void *
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create_frag_shader_video_buffer(struct vl_compositor *c)
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{
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struct ureg_program *shader;
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struct ureg_dst texel;
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struct ureg_dst fragment;
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shader = ureg_create(PIPE_SHADER_FRAGMENT);
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if (!shader)
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return false;
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texel = ureg_DECL_temporary(shader);
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fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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create_frag_shader_yuv(shader, texel);
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create_frag_shader_csc(shader, texel, fragment);
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ureg_release_temporary(shader, texel);
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ureg_END(shader);
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return ureg_create_shader_and_destroy(shader, c->pipe);
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}
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static void *
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create_frag_shader_weave_rgb(struct vl_compositor *c)
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{
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struct ureg_program *shader;
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struct ureg_dst texel, fragment;
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shader = ureg_create(PIPE_SHADER_FRAGMENT);
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if (!shader)
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return false;
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texel = ureg_DECL_temporary(shader);
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fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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create_frag_shader_weave(shader, texel);
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create_frag_shader_csc(shader, texel, fragment);
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ureg_release_temporary(shader, texel);
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ureg_END(shader);
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return ureg_create_shader_and_destroy(shader, c->pipe);
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}
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static void *
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create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w)
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{
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struct ureg_program *shader;
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struct ureg_dst texel, fragment;
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shader = ureg_create(PIPE_SHADER_FRAGMENT);
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if (!shader)
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return false;
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texel = ureg_DECL_temporary(shader);
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fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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if (w)
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create_frag_shader_weave(shader, texel);
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else
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create_frag_shader_yuv(shader, texel);
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if (y)
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ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), ureg_src(texel));
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else
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ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XY),
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ureg_swizzle(ureg_src(texel), TGSI_SWIZZLE_Y,
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TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W));
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ureg_release_temporary(shader, texel);
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ureg_END(shader);
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return ureg_create_shader_and_destroy(shader, c->pipe);
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}
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static void *
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create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
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{
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struct ureg_program *shader;
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struct ureg_src csc[3];
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struct ureg_src tc;
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struct ureg_src sampler;
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struct ureg_src palette;
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struct ureg_dst texel;
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struct ureg_dst fragment;
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unsigned i;
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shader = ureg_create(PIPE_SHADER_FRAGMENT);
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if (!shader)
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return false;
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for (i = 0; include_cc && i < 3; ++i)
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csc[i] = ureg_DECL_constant(shader, i);
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tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
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sampler = ureg_DECL_sampler(shader, 0);
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ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT);
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palette = ureg_DECL_sampler(shader, 1);
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ureg_DECL_sampler_view(shader, 1, TGSI_TEXTURE_1D,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT);
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texel = ureg_DECL_temporary(shader);
|
||||
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
|
||||
|
||||
/*
|
||||
* texel = tex(tc, sampler)
|
||||
* fragment.xyz = tex(texel, palette) * csc
|
||||
* fragment.a = texel.a
|
||||
*/
|
||||
ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
|
||||
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
|
||||
|
||||
if (include_cc) {
|
||||
ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
|
||||
for (i = 0; i < 3; ++i)
|
||||
ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
|
||||
} else {
|
||||
ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
|
||||
TGSI_TEXTURE_1D, ureg_src(texel), palette);
|
||||
}
|
||||
|
||||
ureg_release_temporary(shader, texel);
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, c->pipe);
|
||||
}
|
||||
|
||||
static void *
|
||||
create_frag_shader_rgba(struct vl_compositor *c)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
struct ureg_src tc, color, sampler;
|
||||
struct ureg_dst texel, fragment;
|
||||
|
||||
shader = ureg_create(PIPE_SHADER_FRAGMENT);
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
|
||||
color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR);
|
||||
sampler = ureg_DECL_sampler(shader, 0);
|
||||
ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT);
|
||||
texel = ureg_DECL_temporary(shader);
|
||||
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
|
||||
|
||||
/*
|
||||
* fragment = tex(tc, sampler)
|
||||
*/
|
||||
ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
|
||||
ureg_MUL(shader, fragment, ureg_src(texel), color);
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, c->pipe);
|
||||
}
|
||||
|
||||
static void *
|
||||
create_frag_shader_rgb_yuv(struct vl_compositor *c, bool y)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
struct ureg_src tc, sampler;
|
||||
struct ureg_dst texel, fragment;
|
||||
|
||||
struct ureg_src csc[3];
|
||||
unsigned i;
|
||||
|
||||
shader = ureg_create(PIPE_SHADER_FRAGMENT);
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
for (i = 0; i < 3; ++i)
|
||||
csc[i] = ureg_DECL_constant(shader, i);
|
||||
|
||||
sampler = ureg_DECL_sampler(shader, 0);
|
||||
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
|
||||
texel = ureg_DECL_temporary(shader);
|
||||
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
|
||||
|
||||
ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
|
||||
|
||||
if (y) {
|
||||
ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), csc[0], ureg_src(texel));
|
||||
} else {
|
||||
for (i = 0; i < 2; ++i)
|
||||
ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i + 1], ureg_src(texel));
|
||||
}
|
||||
|
||||
ureg_release_temporary(shader, texel);
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, c->pipe);
|
||||
}
|
||||
#include "vl_compositor_gfx.h"
|
||||
|
||||
static bool
|
||||
init_shaders(struct vl_compositor *c)
|
||||
|
|
@ -728,221 +290,6 @@ calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned hei
|
|||
layer->zw.y = size.y;
|
||||
}
|
||||
|
||||
static void
|
||||
gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
|
||||
{
|
||||
struct vertex2f tl, tr, br, bl;
|
||||
|
||||
assert(vb && layer);
|
||||
|
||||
switch (layer->rotate) {
|
||||
default:
|
||||
case VL_COMPOSITOR_ROTATE_0:
|
||||
tl = layer->dst.tl;
|
||||
tr.x = layer->dst.br.x;
|
||||
tr.y = layer->dst.tl.y;
|
||||
br = layer->dst.br;
|
||||
bl.x = layer->dst.tl.x;
|
||||
bl.y = layer->dst.br.y;
|
||||
break;
|
||||
case VL_COMPOSITOR_ROTATE_90:
|
||||
tl.x = layer->dst.br.x;
|
||||
tl.y = layer->dst.tl.y;
|
||||
tr = layer->dst.br;
|
||||
br.x = layer->dst.tl.x;
|
||||
br.y = layer->dst.br.y;
|
||||
bl = layer->dst.tl;
|
||||
break;
|
||||
case VL_COMPOSITOR_ROTATE_180:
|
||||
tl = layer->dst.br;
|
||||
tr.x = layer->dst.tl.x;
|
||||
tr.y = layer->dst.br.y;
|
||||
br = layer->dst.tl;
|
||||
bl.x = layer->dst.br.x;
|
||||
bl.y = layer->dst.tl.y;
|
||||
break;
|
||||
case VL_COMPOSITOR_ROTATE_270:
|
||||
tl.x = layer->dst.tl.x;
|
||||
tl.y = layer->dst.br.y;
|
||||
tr = layer->dst.tl;
|
||||
br.x = layer->dst.br.x;
|
||||
br.y = layer->dst.tl.y;
|
||||
bl = layer->dst.br;
|
||||
break;
|
||||
}
|
||||
|
||||
vb[ 0].x = tl.x;
|
||||
vb[ 0].y = tl.y;
|
||||
vb[ 1].x = layer->src.tl.x;
|
||||
vb[ 1].y = layer->src.tl.y;
|
||||
vb[ 2] = layer->zw;
|
||||
vb[ 3].x = layer->colors[0].x;
|
||||
vb[ 3].y = layer->colors[0].y;
|
||||
vb[ 4].x = layer->colors[0].z;
|
||||
vb[ 4].y = layer->colors[0].w;
|
||||
|
||||
vb[ 5].x = tr.x;
|
||||
vb[ 5].y = tr.y;
|
||||
vb[ 6].x = layer->src.br.x;
|
||||
vb[ 6].y = layer->src.tl.y;
|
||||
vb[ 7] = layer->zw;
|
||||
vb[ 8].x = layer->colors[1].x;
|
||||
vb[ 8].y = layer->colors[1].y;
|
||||
vb[ 9].x = layer->colors[1].z;
|
||||
vb[ 9].y = layer->colors[1].w;
|
||||
|
||||
vb[10].x = br.x;
|
||||
vb[10].y = br.y;
|
||||
vb[11].x = layer->src.br.x;
|
||||
vb[11].y = layer->src.br.y;
|
||||
vb[12] = layer->zw;
|
||||
vb[13].x = layer->colors[2].x;
|
||||
vb[13].y = layer->colors[2].y;
|
||||
vb[14].x = layer->colors[2].z;
|
||||
vb[14].y = layer->colors[2].w;
|
||||
|
||||
vb[15].x = bl.x;
|
||||
vb[15].y = bl.y;
|
||||
vb[16].x = layer->src.tl.x;
|
||||
vb[16].y = layer->src.br.y;
|
||||
vb[17] = layer->zw;
|
||||
vb[18].x = layer->colors[3].x;
|
||||
vb[18].y = layer->colors[3].y;
|
||||
vb[19].x = layer->colors[3].z;
|
||||
vb[19].y = layer->colors[3].w;
|
||||
}
|
||||
|
||||
static inline struct u_rect
|
||||
calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer)
|
||||
{
|
||||
struct vertex2f tl, br;
|
||||
struct u_rect result;
|
||||
|
||||
assert(s && layer);
|
||||
|
||||
// rotate
|
||||
switch (layer->rotate) {
|
||||
default:
|
||||
case VL_COMPOSITOR_ROTATE_0:
|
||||
tl = layer->dst.tl;
|
||||
br = layer->dst.br;
|
||||
break;
|
||||
case VL_COMPOSITOR_ROTATE_90:
|
||||
tl.x = layer->dst.br.x;
|
||||
tl.y = layer->dst.tl.y;
|
||||
br.x = layer->dst.tl.x;
|
||||
br.y = layer->dst.br.y;
|
||||
break;
|
||||
case VL_COMPOSITOR_ROTATE_180:
|
||||
tl = layer->dst.br;
|
||||
br = layer->dst.tl;
|
||||
break;
|
||||
case VL_COMPOSITOR_ROTATE_270:
|
||||
tl.x = layer->dst.tl.x;
|
||||
tl.y = layer->dst.br.y;
|
||||
br.x = layer->dst.br.x;
|
||||
br.y = layer->dst.tl.y;
|
||||
break;
|
||||
}
|
||||
|
||||
// scale
|
||||
result.x0 = tl.x * layer->viewport.scale[0] + layer->viewport.translate[0];
|
||||
result.y0 = tl.y * layer->viewport.scale[1] + layer->viewport.translate[1];
|
||||
result.x1 = br.x * layer->viewport.scale[0] + layer->viewport.translate[0];
|
||||
result.y1 = br.y * layer->viewport.scale[1] + layer->viewport.translate[1];
|
||||
|
||||
// and clip
|
||||
result.x0 = MAX2(result.x0, s->scissor.minx);
|
||||
result.y0 = MAX2(result.y0, s->scissor.miny);
|
||||
result.x1 = MIN2(result.x1, s->scissor.maxx);
|
||||
result.y1 = MIN2(result.y1, s->scissor.maxy);
|
||||
return result;
|
||||
}
|
||||
|
||||
static void
|
||||
gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
|
||||
{
|
||||
struct vertex2f *vb;
|
||||
unsigned i;
|
||||
|
||||
assert(c);
|
||||
|
||||
/* Allocate new memory for vertices. */
|
||||
u_upload_alloc(c->pipe->stream_uploader, 0,
|
||||
c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4, /* size */
|
||||
4, /* alignment */
|
||||
&c->vertex_buf.buffer_offset, &c->vertex_buf.buffer.resource,
|
||||
(void**)&vb);
|
||||
|
||||
for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
|
||||
if (s->used_layers & (1 << i)) {
|
||||
struct vl_compositor_layer *layer = &s->layers[i];
|
||||
gen_rect_verts(vb, layer);
|
||||
vb += 20;
|
||||
|
||||
if (!layer->viewport_valid) {
|
||||
layer->viewport.scale[0] = c->fb_state.width;
|
||||
layer->viewport.scale[1] = c->fb_state.height;
|
||||
layer->viewport.translate[0] = 0;
|
||||
layer->viewport.translate[1] = 0;
|
||||
}
|
||||
|
||||
if (dirty && layer->clearing) {
|
||||
struct u_rect drawn = calc_drawn_area(s, layer);
|
||||
if (
|
||||
dirty->x0 >= drawn.x0 &&
|
||||
dirty->y0 >= drawn.y0 &&
|
||||
dirty->x1 <= drawn.x1 &&
|
||||
dirty->y1 <= drawn.y1) {
|
||||
|
||||
// We clear the dirty area anyway, no need for clear_render_target
|
||||
dirty->x0 = dirty->y0 = VL_COMPOSITOR_MAX_DIRTY;
|
||||
dirty->x1 = dirty->y1 = VL_COMPOSITOR_MIN_DIRTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u_upload_unmap(c->pipe->stream_uploader);
|
||||
}
|
||||
|
||||
static void
|
||||
draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
|
||||
{
|
||||
unsigned vb_index, i;
|
||||
|
||||
assert(c);
|
||||
|
||||
for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
|
||||
if (s->used_layers & (1 << i)) {
|
||||
struct vl_compositor_layer *layer = &s->layers[i];
|
||||
struct pipe_sampler_view **samplers = &layer->sampler_views[0];
|
||||
unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
|
||||
void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear;
|
||||
|
||||
c->pipe->bind_blend_state(c->pipe, blend);
|
||||
c->pipe->set_viewport_states(c->pipe, 0, 1, &layer->viewport);
|
||||
c->pipe->bind_fs_state(c->pipe, layer->fs);
|
||||
c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0,
|
||||
num_sampler_views, layer->samplers);
|
||||
c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
|
||||
num_sampler_views, samplers);
|
||||
|
||||
util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
|
||||
vb_index++;
|
||||
|
||||
if (dirty) {
|
||||
// Remember the currently drawn area as dirty for the next draw command
|
||||
struct u_rect drawn = calc_drawn_area(s, layer);
|
||||
dirty->x0 = MIN2(drawn.x0, dirty->x0);
|
||||
dirty->y0 = MIN2(drawn.y0, dirty->y0);
|
||||
dirty->x1 = MAX2(drawn.x1, dirty->x1);
|
||||
dirty->y1 = MAX2(drawn.y1, dirty->y1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
set_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c,
|
||||
unsigned layer, struct pipe_video_buffer *buffer,
|
||||
|
|
@ -1353,40 +700,8 @@ vl_compositor_render(struct vl_compositor_state *s,
|
|||
struct u_rect *dirty_area,
|
||||
bool clear_dirty)
|
||||
{
|
||||
assert(c);
|
||||
assert(dst_surface);
|
||||
|
||||
c->fb_state.width = dst_surface->width;
|
||||
c->fb_state.height = dst_surface->height;
|
||||
c->fb_state.cbufs[0] = dst_surface;
|
||||
|
||||
if (!s->scissor_valid) {
|
||||
s->scissor.minx = 0;
|
||||
s->scissor.miny = 0;
|
||||
s->scissor.maxx = dst_surface->width;
|
||||
s->scissor.maxy = dst_surface->height;
|
||||
}
|
||||
c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor);
|
||||
|
||||
gen_vertex_data(c, s, dirty_area);
|
||||
|
||||
if (clear_dirty && dirty_area &&
|
||||
(dirty_area->x0 < dirty_area->x1 || dirty_area->y0 < dirty_area->y1)) {
|
||||
|
||||
c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color,
|
||||
0, 0, dst_surface->width, dst_surface->height, false);
|
||||
dirty_area->x0 = dirty_area->y0 = VL_COMPOSITOR_MAX_DIRTY;
|
||||
dirty_area->x1 = dirty_area->y1 = VL_COMPOSITOR_MIN_DIRTY;
|
||||
}
|
||||
|
||||
c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
|
||||
c->pipe->bind_vs_state(c->pipe, c->vs);
|
||||
c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf);
|
||||
c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
|
||||
pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->csc_matrix);
|
||||
c->pipe->bind_rasterizer_state(c->pipe, c->rast);
|
||||
|
||||
draw_layers(c, s, dirty_area);
|
||||
assert(s);
|
||||
vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty);
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
|
|||
726
src/gallium/auxiliary/vl/vl_compositor_gfx.c
Normal file
726
src/gallium/auxiliary/vl/vl_compositor_gfx.c
Normal file
|
|
@ -0,0 +1,726 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2009 Younes Manton.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include "pipe/p_compiler.h"
|
||||
#include "pipe/p_context.h"
|
||||
|
||||
#include "util/u_memory.h"
|
||||
#include "util/u_draw.h"
|
||||
#include "util/u_surface.h"
|
||||
#include "util/u_upload_mgr.h"
|
||||
|
||||
#include "tgsi/tgsi_ureg.h"
|
||||
|
||||
#include "vl_csc.h"
|
||||
#include "vl_types.h"
|
||||
|
||||
#include "vl_compositor_gfx.h"
|
||||
|
||||
enum VS_OUTPUT
|
||||
{
|
||||
VS_O_VPOS = 0,
|
||||
VS_O_COLOR = 0,
|
||||
VS_O_VTEX = 0,
|
||||
VS_O_VTOP,
|
||||
VS_O_VBOTTOM,
|
||||
};
|
||||
|
||||
void *
|
||||
create_vert_shader(struct vl_compositor *c)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
struct ureg_src vpos, vtex, color;
|
||||
struct ureg_dst tmp;
|
||||
struct ureg_dst o_vpos, o_vtex, o_color;
|
||||
struct ureg_dst o_vtop, o_vbottom;
|
||||
|
||||
shader = ureg_create(PIPE_SHADER_VERTEX);
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
vpos = ureg_DECL_vs_input(shader, 0);
|
||||
vtex = ureg_DECL_vs_input(shader, 1);
|
||||
color = ureg_DECL_vs_input(shader, 2);
|
||||
tmp = ureg_DECL_temporary(shader);
|
||||
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
|
||||
o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR);
|
||||
o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
|
||||
o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
|
||||
o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
|
||||
|
||||
/*
|
||||
* o_vpos = vpos
|
||||
* o_vtex = vtex
|
||||
* o_color = color
|
||||
*/
|
||||
ureg_MOV(shader, o_vpos, vpos);
|
||||
ureg_MOV(shader, o_vtex, vtex);
|
||||
ureg_MOV(shader, o_color, color);
|
||||
|
||||
/*
|
||||
* tmp.x = vtex.w / 2
|
||||
* tmp.y = vtex.w / 4
|
||||
*
|
||||
* o_vtop.x = vtex.x
|
||||
* o_vtop.y = vtex.y * tmp.x + 0.25f
|
||||
* o_vtop.z = vtex.y * tmp.y + 0.25f
|
||||
* o_vtop.w = 1 / tmp.x
|
||||
*
|
||||
* o_vbottom.x = vtex.x
|
||||
* o_vbottom.y = vtex.y * tmp.x - 0.25f
|
||||
* o_vbottom.z = vtex.y * tmp.y - 0.25f
|
||||
* o_vbottom.w = 1 / tmp.y
|
||||
*/
|
||||
ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X),
|
||||
ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f));
|
||||
ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
|
||||
ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f));
|
||||
|
||||
ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex);
|
||||
ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
|
||||
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f));
|
||||
ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
|
||||
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f));
|
||||
ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W),
|
||||
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
|
||||
|
||||
ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex);
|
||||
ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
|
||||
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f));
|
||||
ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
|
||||
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f));
|
||||
ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W),
|
||||
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
|
||||
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, c->pipe);
|
||||
}
|
||||
|
||||
static void
|
||||
create_frag_shader_weave(struct ureg_program *shader, struct ureg_dst fragment)
|
||||
{
|
||||
struct ureg_src i_tc[2];
|
||||
struct ureg_src sampler[3];
|
||||
struct ureg_dst t_tc[2];
|
||||
struct ureg_dst t_texel[2];
|
||||
unsigned i, j;
|
||||
|
||||
i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
|
||||
i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
|
||||
|
||||
for (i = 0; i < 3; ++i) {
|
||||
sampler[i] = ureg_DECL_sampler(shader, i);
|
||||
ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT);
|
||||
}
|
||||
|
||||
for (i = 0; i < 2; ++i) {
|
||||
t_tc[i] = ureg_DECL_temporary(shader);
|
||||
t_texel[i] = ureg_DECL_temporary(shader);
|
||||
}
|
||||
|
||||
/* calculate the texture offsets
|
||||
* t_tc.x = i_tc.x
|
||||
* t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2
|
||||
*/
|
||||
for (i = 0; i < 2; ++i) {
|
||||
ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
|
||||
ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
|
||||
i_tc[i], ureg_imm1f(shader, -0.5f));
|
||||
ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i]));
|
||||
ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
|
||||
ureg_imm1f(shader, i ? 1.0f : 0.0f));
|
||||
ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
|
||||
ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
|
||||
ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
|
||||
ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
|
||||
ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
|
||||
ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
|
||||
}
|
||||
|
||||
/* fetch the texels
|
||||
* texel[0..1].x = tex(t_tc[0..1][0])
|
||||
* texel[0..1].y = tex(t_tc[0..1][1])
|
||||
* texel[0..1].z = tex(t_tc[0..1][2])
|
||||
*/
|
||||
for (i = 0; i < 2; ++i)
|
||||
for (j = 0; j < 3; ++j) {
|
||||
struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
|
||||
TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
|
||||
|
||||
ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
|
||||
TGSI_TEXTURE_2D_ARRAY, src, sampler[j]);
|
||||
}
|
||||
|
||||
/* calculate linear interpolation factor
|
||||
* factor = |round(i_tc.y) - i_tc.y| * 2
|
||||
*/
|
||||
ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
|
||||
ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
|
||||
ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
|
||||
ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
|
||||
ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
|
||||
ureg_LRP(shader, fragment, ureg_swizzle(ureg_src(t_tc[0]),
|
||||
TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
|
||||
ureg_src(t_texel[0]), ureg_src(t_texel[1]));
|
||||
|
||||
for (i = 0; i < 2; ++i) {
|
||||
ureg_release_temporary(shader, t_texel[i]);
|
||||
ureg_release_temporary(shader, t_tc[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
create_frag_shader_csc(struct ureg_program *shader, struct ureg_dst texel,
|
||||
struct ureg_dst fragment)
|
||||
{
|
||||
struct ureg_src csc[3];
|
||||
struct ureg_src lumakey;
|
||||
struct ureg_dst temp[2];
|
||||
unsigned i;
|
||||
|
||||
for (i = 0; i < 3; ++i)
|
||||
csc[i] = ureg_DECL_constant(shader, i);
|
||||
|
||||
lumakey = ureg_DECL_constant(shader, 3);
|
||||
|
||||
for (i = 0; i < 2; ++i)
|
||||
temp[i] = ureg_DECL_temporary(shader);
|
||||
|
||||
ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W),
|
||||
ureg_imm1f(shader, 1.0f));
|
||||
|
||||
for (i = 0; i < 3; ++i)
|
||||
ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i],
|
||||
ureg_src(texel));
|
||||
|
||||
ureg_MOV(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
|
||||
ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z));
|
||||
ureg_SLE(shader, ureg_writemask(temp[1], TGSI_WRITEMASK_W),
|
||||
ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_X));
|
||||
ureg_SGT(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
|
||||
ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_Y));
|
||||
ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
|
||||
ureg_src(temp[0]), ureg_src(temp[1]));
|
||||
|
||||
for (i = 0; i < 2; ++i)
|
||||
ureg_release_temporary(shader, temp[i]);
|
||||
}
|
||||
|
||||
static void
|
||||
create_frag_shader_yuv(struct ureg_program *shader, struct ureg_dst texel)
|
||||
{
|
||||
struct ureg_src tc;
|
||||
struct ureg_src sampler[3];
|
||||
unsigned i;
|
||||
|
||||
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
|
||||
for (i = 0; i < 3; ++i) {
|
||||
sampler[i] = ureg_DECL_sampler(shader, i);
|
||||
ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT);
|
||||
}
|
||||
|
||||
/*
|
||||
* texel.xyz = tex(tc, sampler[i])
|
||||
*/
|
||||
for (i = 0; i < 3; ++i)
|
||||
ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
|
||||
}
|
||||
|
||||
void *
|
||||
create_frag_shader_video_buffer(struct vl_compositor *c)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
struct ureg_dst texel;
|
||||
struct ureg_dst fragment;
|
||||
|
||||
shader = ureg_create(PIPE_SHADER_FRAGMENT);
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
texel = ureg_DECL_temporary(shader);
|
||||
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
|
||||
|
||||
create_frag_shader_yuv(shader, texel);
|
||||
create_frag_shader_csc(shader, texel, fragment);
|
||||
|
||||
ureg_release_temporary(shader, texel);
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, c->pipe);
|
||||
}
|
||||
|
||||
void *
|
||||
create_frag_shader_weave_rgb(struct vl_compositor *c)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
struct ureg_dst texel, fragment;
|
||||
|
||||
shader = ureg_create(PIPE_SHADER_FRAGMENT);
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
texel = ureg_DECL_temporary(shader);
|
||||
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
|
||||
|
||||
create_frag_shader_weave(shader, texel);
|
||||
create_frag_shader_csc(shader, texel, fragment);
|
||||
|
||||
ureg_release_temporary(shader, texel);
|
||||
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, c->pipe);
|
||||
}
|
||||
|
||||
void *
|
||||
create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
struct ureg_dst texel, fragment;
|
||||
|
||||
shader = ureg_create(PIPE_SHADER_FRAGMENT);
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
texel = ureg_DECL_temporary(shader);
|
||||
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
|
||||
|
||||
if (w)
|
||||
create_frag_shader_weave(shader, texel);
|
||||
else
|
||||
create_frag_shader_yuv(shader, texel);
|
||||
|
||||
if (y)
|
||||
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), ureg_src(texel));
|
||||
else
|
||||
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XY),
|
||||
ureg_swizzle(ureg_src(texel), TGSI_SWIZZLE_Y,
|
||||
TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W));
|
||||
|
||||
ureg_release_temporary(shader, texel);
|
||||
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, c->pipe);
|
||||
}
|
||||
|
||||
void *
|
||||
create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
struct ureg_src csc[3];
|
||||
struct ureg_src tc;
|
||||
struct ureg_src sampler;
|
||||
struct ureg_src palette;
|
||||
struct ureg_dst texel;
|
||||
struct ureg_dst fragment;
|
||||
unsigned i;
|
||||
|
||||
shader = ureg_create(PIPE_SHADER_FRAGMENT);
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
for (i = 0; include_cc && i < 3; ++i)
|
||||
csc[i] = ureg_DECL_constant(shader, i);
|
||||
|
||||
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
|
||||
sampler = ureg_DECL_sampler(shader, 0);
|
||||
ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT);
|
||||
palette = ureg_DECL_sampler(shader, 1);
|
||||
ureg_DECL_sampler_view(shader, 1, TGSI_TEXTURE_1D,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT);
|
||||
|
||||
texel = ureg_DECL_temporary(shader);
|
||||
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
|
||||
|
||||
/*
|
||||
* texel = tex(tc, sampler)
|
||||
* fragment.xyz = tex(texel, palette) * csc
|
||||
* fragment.a = texel.a
|
||||
*/
|
||||
ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
|
||||
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
|
||||
|
||||
if (include_cc) {
|
||||
ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
|
||||
for (i = 0; i < 3; ++i)
|
||||
ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
|
||||
} else {
|
||||
ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
|
||||
TGSI_TEXTURE_1D, ureg_src(texel), palette);
|
||||
}
|
||||
|
||||
ureg_release_temporary(shader, texel);
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, c->pipe);
|
||||
}
|
||||
|
||||
void *
|
||||
create_frag_shader_rgba(struct vl_compositor *c)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
struct ureg_src tc, color, sampler;
|
||||
struct ureg_dst texel, fragment;
|
||||
|
||||
shader = ureg_create(PIPE_SHADER_FRAGMENT);
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
|
||||
color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR);
|
||||
sampler = ureg_DECL_sampler(shader, 0);
|
||||
ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT,
|
||||
TGSI_RETURN_TYPE_FLOAT);
|
||||
texel = ureg_DECL_temporary(shader);
|
||||
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
|
||||
|
||||
/*
|
||||
* fragment = tex(tc, sampler)
|
||||
*/
|
||||
ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
|
||||
ureg_MUL(shader, fragment, ureg_src(texel), color);
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, c->pipe);
|
||||
}
|
||||
|
||||
void *
|
||||
create_frag_shader_rgb_yuv(struct vl_compositor *c, bool y)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
struct ureg_src tc, sampler;
|
||||
struct ureg_dst texel, fragment;
|
||||
|
||||
struct ureg_src csc[3];
|
||||
unsigned i;
|
||||
|
||||
shader = ureg_create(PIPE_SHADER_FRAGMENT);
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
for (i = 0; i < 3; ++i)
|
||||
csc[i] = ureg_DECL_constant(shader, i);
|
||||
|
||||
sampler = ureg_DECL_sampler(shader, 0);
|
||||
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
|
||||
texel = ureg_DECL_temporary(shader);
|
||||
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
|
||||
|
||||
ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
|
||||
|
||||
if (y) {
|
||||
ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), csc[0], ureg_src(texel));
|
||||
} else {
|
||||
for (i = 0; i < 2; ++i)
|
||||
ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i + 1], ureg_src(texel));
|
||||
}
|
||||
|
||||
ureg_release_temporary(shader, texel);
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, c->pipe);
|
||||
}
|
||||
|
||||
static void
|
||||
gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
|
||||
{
|
||||
struct vertex2f tl, tr, br, bl;
|
||||
|
||||
assert(vb && layer);
|
||||
|
||||
switch (layer->rotate) {
|
||||
default:
|
||||
case VL_COMPOSITOR_ROTATE_0:
|
||||
tl = layer->dst.tl;
|
||||
tr.x = layer->dst.br.x;
|
||||
tr.y = layer->dst.tl.y;
|
||||
br = layer->dst.br;
|
||||
bl.x = layer->dst.tl.x;
|
||||
bl.y = layer->dst.br.y;
|
||||
break;
|
||||
case VL_COMPOSITOR_ROTATE_90:
|
||||
tl.x = layer->dst.br.x;
|
||||
tl.y = layer->dst.tl.y;
|
||||
tr = layer->dst.br;
|
||||
br.x = layer->dst.tl.x;
|
||||
br.y = layer->dst.br.y;
|
||||
bl = layer->dst.tl;
|
||||
break;
|
||||
case VL_COMPOSITOR_ROTATE_180:
|
||||
tl = layer->dst.br;
|
||||
tr.x = layer->dst.tl.x;
|
||||
tr.y = layer->dst.br.y;
|
||||
br = layer->dst.tl;
|
||||
bl.x = layer->dst.br.x;
|
||||
bl.y = layer->dst.tl.y;
|
||||
break;
|
||||
case VL_COMPOSITOR_ROTATE_270:
|
||||
tl.x = layer->dst.tl.x;
|
||||
tl.y = layer->dst.br.y;
|
||||
tr = layer->dst.tl;
|
||||
br.x = layer->dst.br.x;
|
||||
br.y = layer->dst.tl.y;
|
||||
bl = layer->dst.br;
|
||||
break;
|
||||
}
|
||||
|
||||
vb[ 0].x = tl.x;
|
||||
vb[ 0].y = tl.y;
|
||||
vb[ 1].x = layer->src.tl.x;
|
||||
vb[ 1].y = layer->src.tl.y;
|
||||
vb[ 2] = layer->zw;
|
||||
vb[ 3].x = layer->colors[0].x;
|
||||
vb[ 3].y = layer->colors[0].y;
|
||||
vb[ 4].x = layer->colors[0].z;
|
||||
vb[ 4].y = layer->colors[0].w;
|
||||
|
||||
vb[ 5].x = tr.x;
|
||||
vb[ 5].y = tr.y;
|
||||
vb[ 6].x = layer->src.br.x;
|
||||
vb[ 6].y = layer->src.tl.y;
|
||||
vb[ 7] = layer->zw;
|
||||
vb[ 8].x = layer->colors[1].x;
|
||||
vb[ 8].y = layer->colors[1].y;
|
||||
vb[ 9].x = layer->colors[1].z;
|
||||
vb[ 9].y = layer->colors[1].w;
|
||||
|
||||
vb[10].x = br.x;
|
||||
vb[10].y = br.y;
|
||||
vb[11].x = layer->src.br.x;
|
||||
vb[11].y = layer->src.br.y;
|
||||
vb[12] = layer->zw;
|
||||
vb[13].x = layer->colors[2].x;
|
||||
vb[13].y = layer->colors[2].y;
|
||||
vb[14].x = layer->colors[2].z;
|
||||
vb[14].y = layer->colors[2].w;
|
||||
|
||||
vb[15].x = bl.x;
|
||||
vb[15].y = bl.y;
|
||||
vb[16].x = layer->src.tl.x;
|
||||
vb[16].y = layer->src.br.y;
|
||||
vb[17] = layer->zw;
|
||||
vb[18].x = layer->colors[3].x;
|
||||
vb[18].y = layer->colors[3].y;
|
||||
vb[19].x = layer->colors[3].z;
|
||||
vb[19].y = layer->colors[3].w;
|
||||
}
|
||||
|
||||
static inline struct u_rect
|
||||
calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer)
|
||||
{
|
||||
struct vertex2f tl, br;
|
||||
struct u_rect result;
|
||||
|
||||
assert(s && layer);
|
||||
|
||||
// rotate
|
||||
switch (layer->rotate) {
|
||||
default:
|
||||
case VL_COMPOSITOR_ROTATE_0:
|
||||
tl = layer->dst.tl;
|
||||
br = layer->dst.br;
|
||||
break;
|
||||
case VL_COMPOSITOR_ROTATE_90:
|
||||
tl.x = layer->dst.br.x;
|
||||
tl.y = layer->dst.tl.y;
|
||||
br.x = layer->dst.tl.x;
|
||||
br.y = layer->dst.br.y;
|
||||
break;
|
||||
case VL_COMPOSITOR_ROTATE_180:
|
||||
tl = layer->dst.br;
|
||||
br = layer->dst.tl;
|
||||
break;
|
||||
case VL_COMPOSITOR_ROTATE_270:
|
||||
tl.x = layer->dst.tl.x;
|
||||
tl.y = layer->dst.br.y;
|
||||
br.x = layer->dst.br.x;
|
||||
br.y = layer->dst.tl.y;
|
||||
break;
|
||||
}
|
||||
|
||||
// scale
|
||||
result.x0 = tl.x * layer->viewport.scale[0] + layer->viewport.translate[0];
|
||||
result.y0 = tl.y * layer->viewport.scale[1] + layer->viewport.translate[1];
|
||||
result.x1 = br.x * layer->viewport.scale[0] + layer->viewport.translate[0];
|
||||
result.y1 = br.y * layer->viewport.scale[1] + layer->viewport.translate[1];
|
||||
|
||||
// and clip
|
||||
result.x0 = MAX2(result.x0, s->scissor.minx);
|
||||
result.y0 = MAX2(result.y0, s->scissor.miny);
|
||||
result.x1 = MIN2(result.x1, s->scissor.maxx);
|
||||
result.y1 = MIN2(result.y1, s->scissor.maxy);
|
||||
return result;
|
||||
}
|
||||
|
||||
static void
|
||||
gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
|
||||
{
|
||||
struct vertex2f *vb;
|
||||
unsigned i;
|
||||
|
||||
assert(c);
|
||||
|
||||
/* Allocate new memory for vertices. */
|
||||
u_upload_alloc(c->pipe->stream_uploader, 0,
|
||||
c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4, /* size */
|
||||
4, /* alignment */
|
||||
&c->vertex_buf.buffer_offset, &c->vertex_buf.buffer.resource,
|
||||
(void **)&vb);
|
||||
|
||||
for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
|
||||
if (s->used_layers & (1 << i)) {
|
||||
struct vl_compositor_layer *layer = &s->layers[i];
|
||||
gen_rect_verts(vb, layer);
|
||||
vb += 20;
|
||||
|
||||
if (!layer->viewport_valid) {
|
||||
layer->viewport.scale[0] = c->fb_state.width;
|
||||
layer->viewport.scale[1] = c->fb_state.height;
|
||||
layer->viewport.translate[0] = 0;
|
||||
layer->viewport.translate[1] = 0;
|
||||
}
|
||||
|
||||
if (dirty && layer->clearing) {
|
||||
struct u_rect drawn = calc_drawn_area(s, layer);
|
||||
if (
|
||||
dirty->x0 >= drawn.x0 &&
|
||||
dirty->y0 >= drawn.y0 &&
|
||||
dirty->x1 <= drawn.x1 &&
|
||||
dirty->y1 <= drawn.y1) {
|
||||
|
||||
// We clear the dirty area anyway, no need for clear_render_target
|
||||
dirty->x0 = dirty->y0 = VL_COMPOSITOR_MAX_DIRTY;
|
||||
dirty->x1 = dirty->y1 = VL_COMPOSITOR_MIN_DIRTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u_upload_unmap(c->pipe->stream_uploader);
|
||||
}
|
||||
|
||||
static void
|
||||
draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
|
||||
{
|
||||
unsigned vb_index, i;
|
||||
|
||||
assert(c);
|
||||
|
||||
for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
|
||||
if (s->used_layers & (1 << i)) {
|
||||
struct vl_compositor_layer *layer = &s->layers[i];
|
||||
struct pipe_sampler_view **samplers = &layer->sampler_views[0];
|
||||
unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
|
||||
void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear;
|
||||
|
||||
c->pipe->bind_blend_state(c->pipe, blend);
|
||||
c->pipe->set_viewport_states(c->pipe, 0, 1, &layer->viewport);
|
||||
c->pipe->bind_fs_state(c->pipe, layer->fs);
|
||||
c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0,
|
||||
num_sampler_views, layer->samplers);
|
||||
c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
|
||||
num_sampler_views, samplers);
|
||||
|
||||
util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
|
||||
vb_index++;
|
||||
|
||||
if (dirty) {
|
||||
// Remember the currently drawn area as dirty for the next draw command
|
||||
struct u_rect drawn = calc_drawn_area(s, layer);
|
||||
dirty->x0 = MIN2(drawn.x0, dirty->x0);
|
||||
dirty->y0 = MIN2(drawn.y0, dirty->y0);
|
||||
dirty->x1 = MAX2(drawn.x1, dirty->x1);
|
||||
dirty->y1 = MAX2(drawn.y1, dirty->y1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
vl_compositor_gfx_render(struct vl_compositor_state *s,
|
||||
struct vl_compositor *c,
|
||||
struct pipe_surface *dst_surface,
|
||||
struct u_rect *dirty_area,
|
||||
bool clear_dirty)
|
||||
{
|
||||
assert(c);
|
||||
assert(dst_surface);
|
||||
|
||||
c->fb_state.width = dst_surface->width;
|
||||
c->fb_state.height = dst_surface->height;
|
||||
c->fb_state.cbufs[0] = dst_surface;
|
||||
|
||||
if (!s->scissor_valid) {
|
||||
s->scissor.minx = 0;
|
||||
s->scissor.miny = 0;
|
||||
s->scissor.maxx = dst_surface->width;
|
||||
s->scissor.maxy = dst_surface->height;
|
||||
}
|
||||
c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor);
|
||||
|
||||
gen_vertex_data(c, s, dirty_area);
|
||||
|
||||
if (clear_dirty && dirty_area &&
|
||||
(dirty_area->x0 < dirty_area->x1 || dirty_area->y0 < dirty_area->y1)) {
|
||||
|
||||
c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color,
|
||||
0, 0, dst_surface->width, dst_surface->height, false);
|
||||
dirty_area->x0 = dirty_area->y0 = VL_COMPOSITOR_MAX_DIRTY;
|
||||
dirty_area->x1 = dirty_area->y1 = VL_COMPOSITOR_MIN_DIRTY;
|
||||
}
|
||||
|
||||
c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
|
||||
c->pipe->bind_vs_state(c->pipe, c->vs);
|
||||
c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf);
|
||||
c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
|
||||
pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->csc_matrix);
|
||||
c->pipe->bind_rasterizer_state(c->pipe, c->rast);
|
||||
|
||||
draw_layers(c, s, dirty_area);
|
||||
}
|
||||
88
src/gallium/auxiliary/vl/vl_compositor_gfx.h
Normal file
88
src/gallium/auxiliary/vl/vl_compositor_gfx.h
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2009 Younes Manton.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#ifndef vl_compositor_gfx_h
|
||||
#define vl_compositor_gfx_h
|
||||
|
||||
#include "vl_compositor.h"
|
||||
|
||||
/**
|
||||
* create vertex shader
|
||||
*/
|
||||
void *
|
||||
create_vert_shader(struct vl_compositor *c);
|
||||
|
||||
/**
|
||||
* create YCbCr-to-RGB fragment
|
||||
*/
|
||||
void *
|
||||
create_frag_shader_video_buffer(struct vl_compositor *c);
|
||||
|
||||
/**
|
||||
* create YCbCr-to-RGB weave fragment shader
|
||||
*/
|
||||
void *
|
||||
create_frag_shader_weave_rgb(struct vl_compositor *c);
|
||||
|
||||
/**
|
||||
* create YCbCr i-to-YCbCr p deint fragment shader
|
||||
*/
|
||||
void *
|
||||
create_frag_shader_deint_yuv(struct vl_compositor *c,
|
||||
bool y,
|
||||
bool w);
|
||||
|
||||
/**
|
||||
* create YUV/RGB-Palette-to-RGB fragment shader
|
||||
*/
|
||||
void *
|
||||
create_frag_shader_palette(struct vl_compositor *c,
|
||||
bool include_cc);
|
||||
|
||||
/**
|
||||
* create YCbCr RGB-to-RGB fragment shader
|
||||
*/
|
||||
void *
|
||||
create_frag_shader_rgba(struct vl_compositor *c);
|
||||
|
||||
/**
|
||||
* create RGB-to-YUV fragment shader
|
||||
*/
|
||||
void *
|
||||
create_frag_shader_rgb_yuv(struct vl_compositor *c,
|
||||
bool y);
|
||||
|
||||
/**
|
||||
* render the layers to the frontbuffer with graphic shader
|
||||
*/
|
||||
void
|
||||
vl_compositor_gfx_render(struct vl_compositor_state *s,
|
||||
struct vl_compositor *c,
|
||||
struct pipe_surface *dst_surface,
|
||||
struct u_rect *dirty_area,
|
||||
bool clear_dirty);
|
||||
#endif /* vl_compositor_gfx_h */
|
||||
Loading…
Add table
Reference in a new issue