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disk_cache: make the thread queue resizable and low priority
Acked-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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1 changed files with 8 additions and 6 deletions
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@ -358,13 +358,15 @@ disk_cache_create(const char *gpu_name, const char *timestamp,
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cache->max_size = max_size;
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/* A limit of 32 jobs was choosen as observations of Deus Ex start-up times
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* showed that we reached at most 11 jobs on an Intel i5-6400 CPU@2.70GHz
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* (a fairly modest desktop CPU). 1 thread was chosen because we don't
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* really care about getting things to disk quickly just that it's not
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* blocking other tasks.
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/* 1 thread was chosen because we don't really care about getting things
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* to disk quickly just that it's not blocking other tasks.
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*
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* The queue will resize automatically when it's full, so adding new jobs
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* doesn't stall.
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*/
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util_queue_init(&cache->cache_queue, "disk_cache", 32, 1, 0);
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util_queue_init(&cache->cache_queue, "disk_cache", 32, 1,
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UTIL_QUEUE_INIT_RESIZE_IF_FULL |
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UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY);
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uint8_t cache_version = CACHE_VERSION;
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size_t cv_size = sizeof(cache_version);
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